And Bill’s house is done! It was fun working on his house, especially the pottery area. So many goddamn pots are in that room. Did I mention Bill likes pottery? No?
Well, I’m pretty sure one of his heart events is making pots with him, ala “Ghost” style (I don’t think many of this generation will remember that movie).
Sex in Tailor Tales
So I have some serious discussion with you guys. I have always wanted to add the option to have sex with your bachelors in the game (this would make it in fact, an M rated game, not a T rated game, silly me, mention the word ‘sex’ once and you get bumped to M), and have decided if I ever came that far, I would release two versions of Tailor Tales.
One version would include the option to have sex, as well as have some mild language here and there. Great for those who are more mature.
The other version is the kiddy version, and does not contain the option to have sex, as well as no curse words in it at all. Great for kids, or your little sister.
So, since I’m breaking it up into two versions anyway (if you find sex icky, you can just play the censored version), just how far can I take this sex thing? I will obviously not put any graphics depicting ‘sex’ in the game, but I have no problem getting very graphic with words!
At first, you were just granted the option to have sex with your bachelor after marriage. You’d have to get him a bit in the mood first by simple kissing or hugging, and then you could straight out ask for sex, and poof, scene fades out and several hours later it fades back in. It’s rather simple, and I kept thinking; this could get boring really fast.
To make marriage life more interesting, I had an idea about a small mini-game involving sex. Basically, every day your husband will wake up with randomized stats that will sort of affect how he behaves, and what he would like from you. For example, the husband could wake up and respond very positively to kissing that day, or maybe he’d like a hug on another day. Maybe he’d even like it if you take him right then and there – who knows. So with these randomized stats, it’s your job to kind of figure out what he’s in the mood for, and then keep stimulating him until he’s obviously ready to have sex with you.
Then the mini-game continues during ‘sex’, and this is where I wonder how far I can go without crossing some sort of line. What I had in mind is that based on these randomized stats, you’ll be giving a few options after each action the husband does (yes, he also does stuff to you). For example, you could choose between ‘Kiss his lips.’ ‘Kiss his neck.’ or ‘Rub his chest’, that sort of thing. Depending on his stats for the day, he’ll either love what you chose, or get turned off by it (which by then, you end up ruining the mood and losing some relationship points with him). Keep picking out the right choices (you’ll get hints), and you’ll eventually lead to intercourse, and that’s where the screen finally fades out, and you have effectively ‘won’ the mini-game.
But how far can I take a mini-game like this? I’d imagine not a lot of people would have a problem with the option to ‘kiss his lips’, but ‘grind your hips in his crotch’ or ‘rub his penis’ is a whole ‘nother thing.
I’m not trying to turn it into a sex game, I’m just trying to keep things interesting after marriage. Because when I play Harvest Moon, and finally marry the bachelor of my choice, I turn the game off and never play again, because it’s just that boring, nothing ever happens anymore after marriage. By unlocking the option to have sex after marriage, I hope I’ll keep the players interested for another year until the game ends.
What are your thoughts?