Alright, so I’m still working on getting the whole portrait & dialogue system to work, and I entered in some of Bill’s dialogue (he’s my test subject of course). Only some of his 1st heart level dialogue though. I also forgot to add a namebox for him, so I added that as well. I’ve also changed the ‘not talking to a day = no accepting gifts’ to two days, instead of one.
When I saw this happening on a Friday, I was overjoyed:
It’s starting to … look like a working game, you know? It makes me cry tears of happiness! Despite that screenshot being the only thing that is done.
Anyways, then I realized I did a kind of dumb thing … You see, Bill has two kinds of dialogue when he’s at home. One for in the morning, one for in the evening. So I already wrote that part, and implanted it into the system. What I didn’t count on was the fact that Bill won’t let you in his house in the morning if you are not at a green heart level.
Effectively, I’ve given Bill dialogue no one would be able to access! Ninja dialogue! Ahaha, stupid move on my part.
Alright, so I tried to cheat (I entered his house on a Friday, then reversed the clock and set it to Thursday), just to see if his dialogue would pop up anyway and … then I got kicked out of his house! Because I wasn’t supposed to be there. The game totally knew I was cheating.
On a small sidenote, a dress bonus is also implanted. All bachelors have a favourite colour, and if you wear a dress with that colour, you’ll score some extra DRP. This only counts for the first time you talk to the bachelor though, the second time you won’t get the bonus. They also have a favourite special dress, which gives the biggest bonus.
This is also working already.
In the dialogue system (almost everything is controlled by the dialogue system) I also added the gifts Bill will give you every heart level … which is also working. He also asks questions, though I’ve only finished part of this.
God, I love it when stuff works!