Yes, you can still go ahead and beta 1.0, so don’t worry about that. Thanks for all the comments guys.
Anyways, I just wanted to clear a few things up. I’ve noticed that sometimes people refer to Tailor Tales as a ‘fan game of Harvest Moon’. While I don’t deny that Harvest Moon has a huge influence on the game, it is not, and will never be, a fan game of Harvest Moon. Tailor Tales is a completely separate game with its own characters, its own plot, and its own style, and Harvest Moon has nothing to do with it.
So please stop referring to it as a fan game, it makes me sad, because it’s not. It’s my game. Call it a hobby game, an indie game – but not a fan game.
And then last point: I am the sole creator of Tailor Tales. I get some help every now and then of course, such as with scripting, or music – and they’re listed in the credits. But I am still the only person working on this. There’s no hidden team or anything, just me, Celianna.
Ok, that’s all. Go back to testing!
Edit: to make this a not so useless post, I started working on Lily and Buck’s sprite. I finished both of their front sprites, and that’s all I’ll be doing until the time comes where I’ll have to get off my ass and finish the entire spriteset. They’re gonna be the two NPCs I’ll be adding to the NPC schedule for the next beta.
So here’s the cast (that have a sprite) in a row:
They’re a bunch of colourful people, aren’t they? I really like Buck’s sprite, and right now, I’m sort of bummed out that I hadn’t thought of making him a bachelor. Too bad everything is already set up for the 5 bachelors I’ve been planning on since the beginning.
And here’s a random little bit of information: back when Tailor Tales was on hiatus, I was working on a project called Magic Overload. I was using it to shape up my eventing skills, and I made an evented battle system. You can watch a small demo video of it here. Notice anything peculiar about the sprite you control?
Yup, that’s right, James’s new design was based off of that guy. To be more precise, his name was Lenny, and he looked like this:
It was a nice little project, that stopped when my computer crashed and corrupted the project, erasing a good amount of progress I made on the battlesystem (the enemy actually had all of his skills programmed). Either way, I am grateful I did work on Magic Overload for a while because of two things: it really shaped up my eventing skills which came in mighty handy with the new Tailor Tales, and two; the spritesets I created for Magic Overload became an influence over the sprites used in Tailor Tales.