Okay, it’s still a rough draft, but anyways, I wanted to keep this one a surprise, though I have been planning to add this gameplay feature for a while.
At first, I had it so that you could go on dates during marriage. But then I thought; why the hell not, and made it available from the start. Provided you have enough RP and the bachelor has a day off from work. You can only date the bachelor once a day too. Uhh, I’ll probably let you have multiple dates with different bachelors in the same day.
So basically, the bachelor can ask you out on a ‘date’, whether you interpret that as romantic is up to you. You don’t lose points by declining, just so you know. Once you accept, he’ll follow you around for 2 hours, and then he returns to his own schedule. You can talk to him during the date, and he’ll have a bunch of dialogue depending on which map you’re currently in.
I haven’t yet decided whether or not to make gifting and the questionnaire & emoticon available to the player during this date. It would mean a lot of extra work, since I would want those actions to reflect your date. I do know if I would add them, they wouldn’t score you any extra points. You get a fixed amount of DRP when you go on a date with them, and that’s it.
But wouldn’t it be awesome to drag a bachelor to your house, and be able to select the option to kiss him?
… Oh, I added in beating hearts for the bachelor now. This was already there during the very first Tailor Tales, but because I gave the players the option to freeze time when talking to a NPC, the beating hearts would freeze as well. Luckily, Sky00Valentine tweaked his script for me, and now I can have beating hearts again!