Been a bit busy lately, but I’ve been thinking how to further develop the dating part (see previous post) and make it more interactive.
And then I thought: wait, I can use this for a lot of other things as well.
For example, I have it set that the bachelor will ask you questions as well as give you gifts randomly, depending on your RP with him. I am now planning on making this only happen during dates, so it’s more interactive and fun. So now he’ll ask you questions and give gifts on dates, seems more realistic, no?
Now instead of only relying on RP to determine when they ask things, or give stuff, it will also rely on their dating mood. Yup, I’m adding a mood bar during dating. The bachelor will start off as neutral, and can become either happier during the date (talk to him or give him a gift), or angrier if you ignore him. There’s 5 moods: angry, sad, neutral, content, happy.
Smiley faces, yeah!
I haven’t exactly figured out what the mood bar will unlock, it’s still a rough draft I’m thinking of, but I’m definitely planning on making the player take the bachelor to certain locations, and have certain options available to them if the bachelor’s mood is alright.
For example, you can take him out to the Diner and eat a meal together if he’s at least at neutral or higher. Or you can go to the beach and just chill. Maybe have a picnic in the forest, that sort of stuff. If you’re the bachelor’s girlfriend (yes girlfriend is a status now, which is akin to getting married – meaning you can’t break up/divorce), you can kiss each other. I’m also planning on making this the only way to initiate sex with the bachelor when you’re married to him – at least I got that one figured out.
I’m still debating whether or not to make the amount of dates you’ve been on together actually count in unlocking stuff. It’s a given that you’ll have more options if he’s at a higher heart level (like kissing), but what about how many dates you’ve been on? What should that unlock? Oh, I guess this could unlock different questions, instead of tying this to the RP.
But hey, I’m open for suggestions! What do you want to do on a date?
Personally I’d love to have the option to hold hands, but that is a nightmare to program! I can get him to follow you, no problem, but attach him to the player? Yikes.
Edit: wait, I just had an idea that would mean changing a core part of the game. Right now, you can ask the bachelor questions, as well as perform actions on him during every-day life. However, making this only available during dates would make much more sense … so that you can only talk or give gifts during every day life, while ask questions and do things to him during dates. What do you think?
And here’s a random sketch of another NPC, Aaron, the father of Samantha and Eddie, husband of Helga, and the owner of the Diner.
Just 4 more NPC sketches to go before I got the entire cast! Err, I mean 5, I keep forgetting to include the human version of the fox.