The more I work on the AM, the more I see it as an entirely separate game, that could stand on its own – it’s that complicated.
But, I feel like sharing my technicalities with you guys! It’ll probably help you out as well when actually beta testing it, or playing through it.
The AM process is simple for the player. It’s divided into 4 steps:
– Choose the mode (hand or mouth)
– Choose the move (12 available)
– Choose the body part (11 available)
– Reap results
Bam, couldn’t get any easier than that. Of course, it’s a whole ‘nother story behind the curtains.
Each bachelor has its own preferences, which also change per phase. No bachelor would like you to suck his nipples (yes, that’s an option) during the first phase – so yeah. Of course, not only that, but these likes and dislikes are randomized each round (a round is when you get to pick a new mode, move, body part etc.), based on not only the phase they are in, but also on how many things you have unlocked.
This means … a shitload of work for me. Haha. What was I thinking?
Anyways, the system will grade your move based on 2 things: whether or not he liked or disliked that body part, and whether or not he liked or disliked that move. A like gives you +1, a dislike gives you -1, the best you can get is obviously a 2, the lowest -2. But because of that, you are basically confined to getting only 2 right moves at a time, when you can choose between over 24. So, to make the chances of getting a good grade higher, the system basically randomizes the likes and dislikes again twice, in the hopes of giving you a better grade – if you haven’t already gotten a perfect score. Of course, this could also mean getting a bad grade, but if you simply avoid his disliked moves and body parts, you’ll do fine.
What are his likes and dislikes? Psh, as if I’d tell you. Much more fun seeing people trying to figure out what the bachelors like themselves.
Of course, there are special moves which has its own fixed grade. For example, each bachelor has a favourite move – which you can only do after getting 3 perfect graded moves in a row. Then there’s the standard eye poke move which no one likes, that sort of stuff.
Anything that isn’t liked or disliked, is simply ‘neutral’ and scores you a few points. Not much, but at least you’re not losing any.
Get 4 horrible grades in total, and the AM will end prematurely, regardless of how far you got. This is reset every phase though, so you can screw up 4 times in each phase.
You also can’t have the same move as your previous one, it will result in a bad grade, so choose a different move every round!
I still have a lot to do … so to keep this from being totally boring, here’s a pretty picture of a sunset that I made and will be used as a BG in the AM system:
Edit: I’ve worked on it some more, and so far I’ve got the framework done. Really the only thing that is missing is the portrait, the dialogue, and the actual parameters. Other than that, works like a charm.
So here’s an in-game screenshot with a floating hand since there is no portrait available yet :’D
It might not seem like much, but there’s an invisible body there that you can touch in 84 different ways!