Congratulations Neil

It hasn’t been a lot of votes since then, but I’ll predict Neil will still be in the lead even with a 100 votes cast. So congratulations; Neil is the first bachelor! It must be his awesome hair or something.

I’ve always given it a lot of thought, about routes in dating games. How you’re supposed to self-insert, but then the games never provide you with any options that truly feel like you. I realize writing a million different routes is way too much work and not feasible, but can’t we tailor it a little bit to the player’s input?

Whether you want to be aggressive and kiss that bachelor during a heated moment, or you prefer to be coy and wait until he makes the first move – shouldn’t both be an option? Your personality should come through (or at least the one you most want), and no option is the wrong option. You can’t lose, you should be able to make the bachelor become all smoopy kittens over you whether you chose to mock him with your wit, or comfort him with your kindness. And the route should reflect that. In one route, he can be kind of caring, in another he’ll be cold and aloof. It all depends on you – the heroine of the story!

So I’ve decided to go with 4 endings for the bachelor. This means 4 different routes. In the beginning it is decided whether or not your bachelor was in love with you during your childhood, or he was just your friend. That’s two endings already. As you follow that route, you will get a series of choices you can select that will nudge you to one ending or the other. No ending is the ‘right’ one, you cannot choose ‘wrong’. Just pick whichever one feels most like you! These choices prop up during dialogue, and while they don’t heavily influence the scene (certainly not the outcome of the scene), it will determine which route to take when it’s time to branch off.

For example, with Neil – the snobby little rich kid that he is – he can pamper you like a goddess, or he will bicker with you until the end of the world.

It will be a lot of writing, but it will be worth it to have an ending feel like it was reached because you made the choices that felt the most like you.

One thought on “Congratulations Neil

  1. Hey, Celianna! Wow… I feel apologetic for not staying up-to-date since last fall. I’ve loved your work–scratch that, your “hobby”–for a while now. I’m saving up for your farm-tiles-game-thing. And by saving up, I mean time, not money.
    I REALLY appreciate this post, because you are addressing what most online dating simulation games are missing, and that’s the personal touch.

    “For example, with Neil – the snobby little rich kid that he is – he can pamper you like a goddess, or he will bicker with you until the end of the world. It will be a lot of writing, but it will be worth it to have an ending feel like it was reached because you made the choices that felt the most like you.” (your words)

    That’s going to be a great game. I’m always impressed by your out-of-the-box improvements, which always crop up (eh-heh… farm references) when I least expect it. Please, keep going! I can’t wait to play the first dating sim that, in the end, doesn’t make me feel “trapped” or “stuck” with the guy that I chose. That lack of relatability with the bachelor, the lack of understanding his character, seriously kills my vibe. So, if this game is turning the overused formula on its head, it sounds seriously good. Good luck with it! It does call for a lot of writing, though. But don’t let that stop you!

    (I’m a writer on the side, a.k.a. 24/7. Let me know if you ever need a 53rd opinion :) I’m sure a lot of fans offer, haha.)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s