I kept brainstorming about how I was going to make the player feel like they were following someone’s love story (chronologically), and at the same time, still walk around and do stuff like talk to towns people.
In the end I realized, I just can’t have both. And because the romance had always been the most important part of Tailor Tales, I’ve decided to cut that part out. It’s not an open world anymore, I’ll be going into a more Visual Novel style instead.
No, there won’t be any drawn background. It’ll still be an overview of 2D sprites. But instead of walking around the town, you get an image map where you can select which part of the town to go to. Once you do that, you’ll be transported to a map and then some kind of pre-planned event happens. You can’t actually walk around yourself, but instead it’s just a scene. Maybe a love scene, who knows.
At least this way, I can control the story and have it advance chronologically.
This also means I’ll have to think about how I’m going to do the tailoring part, but that’ll be for later. First comes the romance! I’m actually writing Neil’s story at the moment. Considering he has 4 endings, this is going to be a lot of writing.