Blurry background

Just a neat and subtle feature I added; backgrounds now get blurred when the character is close to you.

Tailor Tales v 1.4 - Screenshot 22Tailor Tales v 1.4 - Screenshot 15

I quite like it! It make you focus more on the sprite.

I’m still hard at work for the next update. My to-do list is:

– Finish 4 more backgrounds
– Finish 2 more CGs
– Add Neil’s chapter 26 & 27
– Add Dimitri’s chapter 7
– Overhaul the main menu … maybe

Neil’s story complete

Neil’s story was complete a long, long time ago. But that was only one ending, I had to write the second one still.

It took a while to get me motivated enough to pull through it, but I managed to write the second ending and both of them are the same in length. Neil’s story clocks out at 86k words, though one play-through should result in about 80k words.

Tailor Tales does not have any bad or true endings – there is only the Passionate Ending and the Innocent Ending, which you’ll get depending whether or not you had more fierce or kind points.

Both endings should conclude the story in a different way, and for Neil’s story, each ending is about 7400 words. This is divided into chapter 26 and chapter 27. What is different between the endings, you ask?

Mostly, it’s how the guy will treat you based on your treatment of him. Have you been nothing but kind to him, he’ll mellow out some more and take charge. Have you been nothing but fierce to him, you’re the one taking charge and he sometimes gets a little heated with you.

Anyways, each ending should feel like a natural progression of your choices.

Since Neil’s story is complete now, I’ll have to finish up the new backgrounds, as well as two ending-exclusive CGs.

Beta 1.4 should include both endings, but I’m still undecided whether or not to add the short epilogue as well, considering that also has a planned CG, and that’s quite a lot of work.

Cover art


Tailor Tales finally gets its cover art! Took me a couple of weeks to finally finish since each of them is basically an entirely new sprite I had to make. It’s also high res, in case I ever want to start handing out posters and whatnot.

Accompanying the cover art is a fresh coat of paint for the blog as well as the page.

Anyways, back to bug testing and writing Neil’s Innocent ending!

Saving the game

Tailor Tales runs on a single save file.

The idea is that you keep progressing your game, working on one route at a time, earning money from clients, making more clothes, and gathering as many clothing parts as you can from the shops. When one route is finished, you simply switch on over to the next one, keeping all of your progress with you. Since chapters cost money, they will scale with you as well. You save the game whenever you want to quit playing, or feel like it’s a good point to go back on.

The biggest issue: people aren’t saving their game. In Tailor Tales, you have to manually save the game by going into your settings. A large amount of people have apparently never touched this option, and then opened up the game again with all of their progress simply, lost.

I’ve already had an error occur because someone deleted some clothing from their game, forgot to save, then opened the game again and the user was unable to continue because the game was looking for a piece of clothing that didn’t exist anymore.

An easy solution to this is auto save. It’ll save the game after X amount of time, or after you’ve done X action. This way, people who are a bit forgetful, will always have their progress saved. The downside is; the player cannot choose to save anymore. I know there were some people that would save before each chapter, pick certain options to see what the difference is, then replay the chapter and choose the other options. A valid way to play, of course.

With auto save, you cannot do that anymore. Although a reminder: you can always re-read a chapter that you’ve unlocked (so if you’ve read it, then you can re-read it), in case you’re scared of not being able to read it again.

So I ask you all; would you rather have an auto save feature implemented, or manual save?


The one main feature missing from all of the previous beta builds is the ability to decorate your boutique.

I’ve been working hard on making it reality, and it should hopefully be released in the next update!

Some screenshots:

Tailor Tales v 1.3.1 - Screenshot 20Tailor Tales v 1.3.1 - Screenshot 21

Your furniture will also be able to change to something to your liking, though I haven’t quite yet made any of those furniture pieces yet!

Decorating your boutique is purely visual and isn’t required to progress further in your game. Your boutique does pop up in your main menu, as well as in the story itself, so that’s always fun.

Changes to your boutique will not be reflected in the CGs (don’t kill me, please).


Also, guys, I made a poll to see which character I should add in next. It doesn’t help both Caine and Aiden are neck-and-neck. I need a winner! That said, I’m happy to see Aiden garnering some votes :D

If there’s no clear winner, it’ll be whoever has more of the script finished.

Next character to be added

I’ve finished up Caine’s plot outline (much like Aiden, he’s at the “cut up character art” stage), and I’ve been writing some scenes for him, he’s at 22k words at the moment, 1/4 of the way there.

Both Caine and Aiden are the runner up for the next character to be added. I will not focus on either of them for the time being, as I want to be able to finish up one route at a time (Dimitri being an exception because I wanted to show people two different characters in Tailor Tales). However, I do want to add their first chapter as a preview of what’s to come.

Eventually once Dimitri’s route is done, I will focus on either Caine or Aiden.

Sorry, fans of James, he’s probably going to be dead last.

Anyways, I’ll let you decide: which character should be added next? Caine or Aiden?


A quick run down of the characters and their routes.

Caine is a classic tsundere with a foul mouth. If you like to bicker and kiss to make up with your guy, then Caine is right up your alley. He’s probably the most dramatic out of all routes, and has the most chemistry with the MC. Caine’s route deals with bullying, and can get pretty damn steamy.

He’s a bit of a special case because he presents himself one way online, but in real life, Aiden is a blubbering mess. If you enjoy seeing nerdy characters and like to take charge and maybe even bully them, then Aiden is your guy. Aiden’s route deals with social anxiety, lots of awkward and hilarious moments to be found.

My personal favourite is Aiden, but probably because I love writing him and he’s got like the best ending out of them all.

At the moment, I’ve been writing some more scenes, drawing a cover art, and working on adding the decoration function to the game. You can finally decorate your own boutique, yay!

Oh, and I’ve updated Neil’s, Caine’s and Aiden’s sprites a tiny bit. Neil now looks more like his CGs.

History log

Tailor Tales v 1.3 - Screenshot 18.png

Since beta 1.3 was recently released, I fixed a few bugs, corrected some typos, and have added a history log. I also adjusted gold rewards a bit, making it harder to earn gold since it was a little too easy to farm for it.

That means 1.3.1 is available for download, making it the most stable release :)

With the history log you can now read the previous 20 messages shown on screen in case you missed anything. Just click on the little book and the log will open up. Click it again to close it.

Let me know if you find any bugs. With the release of 1.3.1 I will now also release a Mac version sometime soon. Mac version is out now, too!

Your save file from beta 1.3 will work in 1.3.1 if you want to keep your progress. Please copy and replace your “\Tailor Tales\save” folder as well as your “\Tailor Tales\img\pictures\Fashion\Completed” folder into the new game folder. Make sure the folders are in the right spot!

Tailor Tales beta 1.3 update!

Tailor Tales v 1.3 - Screenshot 16

Download Tailor Tales beta 1.3 here.

– Fixed a bug that wouldn’t let you create bottoms
– New introduction and character selection
– Shops added
– You can now design clothing for clients
– Chapters now cost money to proceed, or require clothing items
– Autoread option added
– Neil’s chapters 21 through 25 added (17k words)
– Dimitri’s chapters 4 through 6 added (8k words)
– 2 CGs added
– Markus & Evelin now have working expressions
– Added Angela’s dress
– Many more backgrounds added
– Minor graphical changes to various graphics
– Characters can now run off the screen (I’m looking at you, Neil)
– Added a couple of new hairstyles and item accessories
– Added a beginner tutorial
– GodMode removed

Your previous save file will not work in this version. Please delete the previous version, or install the new one in a different folder. Previous beta players can still play where they left off by indicating so during the introduction.

GodMode is removed in this version – you no longer have access to all items from the start, neither can you read the story while skipping all requirements. You now have to earn money to progress the story, as reading costs money and it scales up with each chapter.

Everyone will now have to be forced to go through the introduction as well as the designing tutorial. I’m not taking any chances with people pressing “no” on the tutorial and skip it.

Decorate is still not an available option in this version. You can finally shop though – although the backgrounds for the shops still aren’t finished, neither are the shopkeepers.

Neil’s route splits in chapter 25 into the Passionate ending or the Innocent ending. Try re-reading chapters and pick different answers to read both versions of chapter 25! This does mean that Neil’s route, from here on out, is officially split. Each ending has two chapters, a CG unique to that ending, and a shared epilogue. That means, there’s only 3 more chapters left to go until Neil’s route is complete!

I wanted to re-design the in-game menu, but that will be saved for a different update. This update will still have the old version. Sometimes the CG gallery behaves a bit glitchy and will display the previous CG you saw, instead of the one you clicked.

Mac version will be released sometime after the PC version is out.

Questionnaire for those that have played beta 1.3:

1. What is your gender and age?
2. Where did you find out about Tailor Tales?
3. Is the art style appealing to you, or did it take some convincing?
4. Which (available) character is your favourite?
5. What’s your favourite scene?
6. What’s your favourite CG?
7. Which character would you like to be available next?
8. How many fierce points and how many kind points did you get at the end of each route?
9. How much tailoring experience and gold did you end up having at the end?
10. Was it difficult getting gold to purchase the chapters, or was it easy?
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.
12. Favourite aspect of the game?

If you encountered a bug, please follow these steps:
– Please take a screenshot of the bug in question, or give me a detailed description.
– Give me a detailed description of the things you did right before the bug happened (i.e. you clicked on a dress and suddenly everything malfunctioned.)
– If you got stuck at a chapter and or important clients, please let me know which chapter and which character you are on.

When you get an error after creating a new game:
You’re running an older version, please delete this folder, re-download the game and play again, it should be fixed! :)

Back in action!

My month long break is finally over (to be fair, I did work on it some), so it’s time to get back in action and push out Tailor Tales’ next update.

Considerate progress has been made regarding clients and shops. The player can now design clothing to earn money, and buy items from the shop.

Tailor Tales v 1.3 - Screenshot 15Tailor Tales v 1.3 - Screenshot 16

Each shop will have its own individual background as well as shopkeeper (Sam works at the Hair Salon, and James at the Carpentry!), but those are low priority at the moment. As long as it works, right? Haha.

This does mean in the next update, you won’t have all items given to you for free anymore. You’ll have to work for it! Gold cost as well as gold earnings is something I’ll have to finetune based on people’s experience if it’s too hard to earn gold, or too easy.

You’ll also have to design certain clothes now to progress further into the story … or at least, that’s something I’m going to try to implement for the next beta, but I’m not 100% sure it’ll be included yet.

Who doesn’t want to see the masquerade dress though!?

I was planning on redesigning the menu, but at the moment that’s a bit too much effort, so I’ll leave that for the next beta. The new menu would simply include more options, such as the ability to load, pick out which chapter you’d like to read, and maybe even read a bachelor’s first chapter/read a trailer to try them out before you pick them.

The next beta will keep the previous menu design, so nothing will change on that front.

I’ve also finished drawing Neil’s 5th CG. This one took me forever because I couldn’t get Neil’s face right aarrghh. I’ve redrawn him 4 times … 4!! Also, it’s a lovely CG, because it’s the first one that shows Joselina’s face in it – so it’ll reflect your choices of skin/eye/hair colour.



I found a voice for him. When I created each bachelor, I came up with a vague storyline and what their personality would be like. Neil, Dimitri and Caine came naturally. Aiden took a rework, and after that it was smooth as butter to write his scenes.

The only ones left … Sam and James.


Sam was the hardest for me to grasp, I couldn’t bring myself to write a single scene for him. I just couldn’t find his voice; it was hard to write him. Well, I spend a few days brainstorming about him (and playing other otome games), and I realize I needed to change something about him.

Once I did, Sam’s voice was finally heard! I now have a clear image in my head of what Sam is like, how he responds to things, and what his storyline will branch out into. I’m finally excited to write Sam’s scenes!

All that’s left is James, the second most popular bachelor due to his mysteriousness.

Because James is so popular, I haven’t attempted to touch him just yet. He’s still mostly a blank slate and anything can change. I’ve got a general storyline and a vague idea of his personality, but nothing is really sticking yet. I will have to brainstorm about him, too. I just hope I won’t disappoint people.

As for writing progress, I’ve written one more scene for Caine, and a couple for Dimitri. Dimitri’s story is now at 40k, but due to it being written in a non-chronological order, I can’t release them just yet.

I realized I had too much content planned for Dimitri that I had to remove some scenes I had in mind, hah.

Anyways, next month should be the next beta release, and it should include 10k more words for Neil’s route!

And a shout out to FlamingDiva for creating this lovely dress:

Want to take screenshots as well? Simply go to Outfits and click the camera icon in the top left, select a background and click “done” to generate a screenshot!