Finishing up the main menu

Whew, progress has been made. My programmer was re-making my (evented) menu and turning it all into javescript. This means, less prone to bugs, fancier animations, a new way to view images in the gallery, but more importantly; being able to add and change around objects for the future. What that means is that I can easily add in side stories, or a completely new character for example.

On the surface it may look the same as the old menu, but trust me, it’s not. It works a lot better now! Here are some screenshots:

Tailor Tales 1.5 - Screenshot 6Tailor Tales 1.5 - Screenshot 1Tailor Tales 1.6.1 - Screenshot 176
Tailor Tales 1.5 - Screenshot 16.png

And as for other progress updates, Dimitri’s PoV chapters 1 & 2 have been written as a sidestory for Tailor Tales Plus. What does PoV mean? It stands for “Point of View” it means those chapters are written in Dimitri’s point of view, so you know what his side of the story is like.

And I’ve also got some good news about Sam! Yesterday his voice finally came to me and I started writing down some scenes. I’ve now outlined his entire plot, yay! Previously I ran into the issue that I couldn’t quite pin down Sam’s personality (and therefor, couldn’t write out his route). However, I’ve now finally got him locked down and I should be able to write something every now and then :)

Of course, the priority right now is finishing up Dimitri, who is par the course.

Oh, and Markus has a voice now! The voice actor finished up his soundbites and he sounds amazing. It’s so thrilling to play a scene with him and hear his grumpy voice.

Forest map completed (for real)

I’m on a roll, the forest (well, not really a forest anymore) is completed. It now includes a small lake instead of a hotsprings, as well as a cave entrance. This is as much ‘forest’ as you’ll find, and that’s fine with me, since now I’m planning on adding a beach.


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Erm, ignore the small error at the top of the waterfall, there’s supposed to be rock behind it, but I forgot to add it.

Anyways, there are 6 main maps in the game. Which are:

District 1
District 2 (includes town square)
District 3 (this is where you live)
District 4 (town center)
Forest
Beach

Then of course, there’s tons of sub-maps (insides of houses etc), but I think the sheer size of it is manageable, not as big as I planned before, but still good enough.

First new map and spriteset

Since I’ve decided to switch styles, I started working on general resources etc. Since I made some cute carpentry tools as well, I couldn’t resist but make James’s (or should I say Buck’s?) Carpentry!


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Yup, that’s the first map made in this new style.

I’ve also decided on which spriteset to use, which will be a modified sprite of Emmych’s original spritebase. Here’s a comparison:

They are much, MUCH taller than the previous spritebase I used (this is to compensate for the larger tiles as well), and larger than Emmych’s original base as well (I’m gonna use hers for the kids, works, right?). While this means I’ll have to sprite everyone again, the good thing is I only have 19 characters to make this time, not over 30.

Revamping maps

I’ve been pondering whether or not to redo some of my map objects or not. I decided that yes, it’s best if I redrew some things. I’ve redrawn the trees, made new streetlights, added a buttload of new flowers and I’m fixing the animation glitch in the river of all the maps which contain the river. I started on district 3. I am also getting rid of those huge shadows the buildings make and replaced them by small, less obstructive shadows.

It went from this:

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To this:

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I love those new streetlights I made, and they look really good during nighttime. Here’s a screenshot in-game when it’s night:

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Now I need to start working on redoing all the maps. I’m planning on adding a few more different types of trees, especially in the forest area.

Rated T for Teen!

This game is rated

Well a rating had to be done for Tailor Tales anyway, so why not get it out of the way? This game is rated T for Teens as it contains some mild language and sexual themes. Especially sexual themes. I’m not afraid to put sex into my game, as it’s only a natural part of a relationship – hence why you can have sex with your partner in TT. The actual sex scene won’t be shown of course haha, but you can however ask for sex (or be asked) and even warm up your partner through kissing/hugging/petting etc.

So how does one ask for sex?

Simple! Condoms and birthcontrol!

Don’t they just look so cute? Anyways, these are simple items you can obtain in the clinic and you can either prank someone (go ahead, show some NPC’s a condom and watch their reaction), or you can give it to a bachelor and see what he’ll do with it.

On another update, District 2 is now finished (the one with the clinic in it!), here it is:

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District 2 Progress Update


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So I’ve been working on my District 2 map and it was going awful; the layout just wasn’t working with me! I scrapped most of the old lay-out, going for a more organic feel. Also, I figured, why not add some dimension in there, so I added a tiny little hill. It’s still a work in progress though (shadows will be added later). I still need to create 3 more buildings (I made them grey blocks so I can see how the layout looks like). The little lake in there might not stay in the end result, but who knows. I need something to fill up that space.

I might finish the map later this week. I’m really busy right now as my school forced me to go to my internship for 2 whole weeks instead of having 2 weeks of vacation :(