As I experimented in the beta, I gave Neil a limited amount of soundbites that you can hear during the story.
Not a single one of you disliked these, instead, everyone thought it added to the story, it made Neil feel more like Neil.
So I went out there and got myself some other voice actors for the other bachelors as well! I’ve managed to snare some very talented people, and James (Bradley Gareth), Aiden (Belsheber Rusape), Caine (Jared Raman) and Sam (P.M. Seymour) are already finished.
Hopefully I can get to add Dimitri’s soundbites in the next beta release! I’m pretty excited to continue adding Dimitri’s route. I haven’t finished writing up his route yet, but I’m at 30k words in, another 40k to go!
And because updates aren’t as interesting without screenshots, here’s a new background and a mock-up of the clothing system when you’re tailoring for clients.
Did you know Dimitri’s first 2 chapters alone needed 6 unique backgrounds? When it comes to creating backgrounds, I surprisingly don’t skimp out as much as I thought I would. Then again, I did go for this art style so that I was able to easily create backgrounds without spending hours and hours on them.
There are 34 unique backgrounds in Tailor Tales so far! Not counting the day/night variations.
So, everything is ready to go for the next beta, except … I’m going to use this weekend to work a little extra hard to add the first two chapters of Dimitri (or at the very least, chapter 1 will be available). So that you finally have a choice aside from Neil.
I know I was only going to add other bachelors once I finished one – but I think it’s fair, Neil’s script is finished, I just haven’t completely added it to the game yet. So I’m going to test out Dimitri as well.
So far I’ve been writing Dimitri’s and Aiden’s routes. Dimitri is currently at 15k words, Aiden at 9k. I’m having a lot of fun writing them, and considering I actually wrote the first two chapters of Dimitri, he became my second test
I hope I can bring you guys the next beta this weekend, look forward to it!
Of course, one of the important things about creating your own clothes and assembling your perfect outfit together, is to be able to share it with others. You know, for bragging rights.
Once you’re assembling your outfit, you can click the camera icon in the corner to take a screenshot of your current outfit so you can share it with other players. You can select your own background (in the beta, there are only 2, but I plan on adding a lot of variation), and the game will produce a usable image for you in the screenshots folder.
It will look like this:
Simply upload it to an image hosting website and share the link! Can’t wait to see your creations :) Here’s another example using more details:
As for the next beta, we’re really trying hard to finish the first draft of the clothing system so that people are able to use it. We’re very close, but it looks like we can’t make the first week of May after all. It’ll definitely be May though, so be on the look out!
I just finished wrapping up chapter 18, which are all the chapters that will be included in the next beta. Neil’s story is now at 41k words for the next beta, with one extra CG to be unlocked.
TDS has said if I wait a little bit more, I can release the beta with a working tailoring system. So we’re just waiting on TDS and then the beta can be released! Hopefully it’ll be in the first week of May.
I’ll be creating a crude tutorial for the beta, sorry about that! It’ll be a quick and dirty job.
I’m excited to see you all try the tailoring system. It will include the option to create tops, skirts and dresses. As well as the dress-up system, which lets you personalize your avatar. You can dress your avatar with the clothing pieces you’ve created, of course!
Here’s a screenshot of the dress-up in action:
I’ll try to add a couple of more hairstyles and other styling options, but since it’s a beta, lots of options will still be missing. But with what is available right now should still be plenty to play around with!
The cool thing is, you can take a screenshot of your creations and share it with the rest of us. Please share, I’m dying to see what people will make haha.
I should probably mention; I’m completely open to suggestions. You want a certain hairstyle? Shoes perhaps? Just show me an example, and I’ll try to make it! No guarantees though :)
Okay, TDS has come a long way, and most of the crafting part is finished. Just testing it thoroughly for any bugs and whatnot. Here’s a video of me creating a sailor uniform and some other dress.
Things to note:
– That high shrill ping SFX will be changed to something waaaay less annoying!
– All parts that have a subcategory name (neckline/waist/collar etc.) can have individual colours and patterns
– You can have loads of details you can place onto your design, but I think going over 100+ might make you lag haha
– I can always add on more designs to this plugin, so there will always be future updates adding more items for you to play with
– Currently only a limited amount of options are available, mostly tops/skirts combinations
– You’ll be able to use these designs and dress up your avatar
Screenshot of me creating the sailor uniform.
I’ve also started working on finishing up the options in the main menu (excluding the options on the right), meaning there’s a gallery, save button, character info etc.
Slowly adding more chapters for Neil, since I know some of you are dying to know what happens next. Sorry, I’m not as focused on the story at the moment! Working a lot on the clothing system instead.
Something to note: I’ve been saying Neil has 32 chapters, and I’ve cut it down to 30 at the moment. The amount of words remain the same, but I’ve merged a couple of chapters together since they weren’t very long (less than 1k words). In fact, I’ve been adding scenes entirely, so the wordcount is almost up to 70k right now.
So I just finished chapters 1 through 12, 12 being a turning point in Neil’s route.
I can’t spoil much, other than new characters are introduced, lots of new art for your eyes to feast on, and at least a 20 minute read for chapter 12 alone (it’s 5.5k words!).
That makes an official runtime of over an hour for chapters 1 – 12! This marks 1/3 of Neil’s route, and I’m going to estimate that his route will take 3 hours to complete.
Chapter 1 has a new scene, and some added effects. I need to wrap up the supporting characters’ sprite art and add their expressions to the game. Other than the missing expressions, it’s fully playable.
There’s two new CGs, one in chapter 8 and one in chapter 12. The first CG I’m still working on finishing up, and the CG from chapter 12 still needs to be drawn.
So I will need to finish this before the next beta:
– Character art with different outfits
– Character expressions for supporting characters
– CG 2 & 3
Depending on how far TDS is with programming the tailor system, you might also be able to create some clothing as a test. If he’s not that far by then, I will have to leave it out, and include it in the next beta.
The good news is, beta 0.2 is just around the corner! Hopefully by the end of the month it will be released :)
Since I can’t spoil much about chapter 12, here’s just a screenshot of a pretty background:
Been working on the tailoring system, TDS is writing the code for me, he’s been very helpful. Most things seem to work so far, changing colours, adding patterns, changing to a skirt/top/whatever etc.
It’s a very extensive system, with loads of options. I will focus on basics first before I delve into adding more and more variants of the clothing. After all, I can simply add more options after the system is finished :)
Drew some more backgrounds for Neil’s route. The next beta should have the first 12 chapters available, and with some feedback from the previous beta, have a few changes here and there (mostly an added scene in chapter 1). This is when his route really kicks into gear, and I’m sure people will love chapter 12.
The first 7 chapters released, are about 8000 words long. Chapters 1 through 12 are 24k words long, so there’s a big bump in word count, despite the lower chapter count :)
I also made a new design for a future bachelor. This is Aiden, a laid back gamer, who streams playing videogames as a hobby, and works at a pet store. He’s quite oblivious sometimes, which makes him easy to troll, and he’s unable to tell whether or not someone’s romantically interested in him.
Of course, first I need to finish adding Neil’s route to the game, before I can really work on other bachelors!