Finishing up the main menu

Whew, progress has been made. My programmer was re-making my (evented) menu and turning it all into javescript. This means, less prone to bugs, fancier animations, a new way to view images in the gallery, but more importantly; being able to add and change around objects for the future. What that means is that I can easily add in side stories, or a completely new character for example.

On the surface it may look the same as the old menu, but trust me, it’s not. It works a lot better now! Here are some screenshots:

Tailor Tales 1.5 - Screenshot 6Tailor Tales 1.5 - Screenshot 1Tailor Tales 1.6.1 - Screenshot 176
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And as for other progress updates, Dimitri’s PoV chapters 1 & 2 have been written as a sidestory for Tailor Tales Plus. What does PoV mean? It stands for “Point of View” it means those chapters are written in Dimitri’s point of view, so you know what his side of the story is like.

And I’ve also got some good news about Sam! Yesterday his voice finally came to me and I started writing down some scenes. I’ve now outlined his entire plot, yay! Previously I ran into the issue that I couldn’t quite pin down Sam’s personality (and therefor, couldn’t write out his route). However, I’ve now finally got him locked down and I should be able to write something every now and then :)

Of course, the priority right now is finishing up Dimitri, who is par the course.

Oh, and Markus has a voice now! The voice actor finished up his soundbites and he sounds amazing. It’s so thrilling to play a scene with him and hear his grumpy voice.

New voice actors!

The casting call for Tailor Tales has ended, welcome to these new voice actors! I’ll release a list of names once the VA have decided which ones they’d like to use to be credited as.

Anyways, that means Dimitri and Neil have found a replacement (they will keep their original sounds, the new VA will create additional ones). Can’t wait to finally finish Neil’s epilogue :)

Progress is being made on the main menu of Tailor Tales, which is being turned into actual code. Yes, I was already finished with the main menu, but it was ‘evented’ within RPG Maker, so very limited. One of my testers also ran into a bug and I figured, alright; time to let my programmer take over and remake it. This means it will be future-proof and I should be able to easily add in more CGs (even more characters!). It also means fancy animations, hah. Basically everything should look a lot more streamlined and cohesive. Here’s a small preview.

All the art for Dimitri’s chapters 20 and 21 are finished, including the backgrounds, outfit and CG!


A few variations of Dimitri’s uniform. I eventually decided on the white since it is the standard for pastry chef uniforms.


One of the 3 backgrounds drawn for chapters 20 and 21! After all, you have a wedding to attend.


And a sneak peek of Dimitri’s 6th CG (yes, it is finished), which is a kiss CG, yay!

Time to add chapter 20 and 21 to the game :D

Switching to a Patreon

I’ve given it some more thought and instead of a Kickstarter for raising funds, I’ll do a Patreon instead. Why? Mostly because I know Kickstarter will only reasonably give me around €3000 (I’ve looked at similar otome game Kickstarters and they peak around that amount).

I want to be realistic here and say; €3000 may be enough to finish Dimitri’s route, and that’s it. I’d like to continue doing game dev fulltime, that means bills need to be paid, food needs to be bought.

Tailor Tales is a pretty huge game, Neil’s route is nearly 100k words long, Dimitri is already at 95k words and not even finished. I basically need to write 6 novels for the game. Then all of the art assets need to be created which takes hours upon hours of work. Then everything needs to come together as a game and it should work without bugs – this takes so much of my time.

A Kickstarter cannot realistically keep the project alive. That’s why a monthly thing like Patreon may be able to keep my head above water and allow me to finish Tailor Tales.

It does mean I need to spend time on creating rewards, so I’ll have to come up with rewards that are nice for the supporters, but also don’t take away time from actual game dev. After all, I want to focus on completing Tailor Tales, not be bogged down by rewards :)

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And as for an update, Dimitri’s chapter 19 has been finished and added to the game. Chapter 20 & 21 will require some new backgrounds, a new outfit for Dimitri and 1 CG so that will take me a while.

Oh, Dimitri’s chapter 19 contains Tailor Tales Plus content! Only available to those that buy the Plus version, of course :D

Auditions!

Dimitri’s chapter 19 has been written – chapter 20 being the wedding! A very important chapter, so I’ve been brainstorming about it.

A wedding you ask? The wedding between Dimitri and the MC? My lips are sealed…

kevin1

Meanwhile, I’ve finished a character sprite for Kevin. Kevin is a character who appears in Caine’s route. He’s 21 years old and goes to the same college as Caine – he’s doing fashion as his major. Maybe he has a bit of rivalry with the MC hehe.

Because of the many side characters and two of my voice actors dropping from the project, I’ve opened up another casting call audition again for the voices! Spread the word! Here’s the link to the audition.

Dimitri update + new hair colour

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I’m sorry beige lovers, I had to decide on teal. Beige was too similar to blonde, so I’d run into the same issue as brown/dark brown. I wanted to give the player at least an option that looks different from the rest. Therefor; say hello to teal as a new haircolour in CGs!

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There’s been some considerable progress on Dimitri! Chapters 14-18 are fully playable for beta testers. A lot of art had to be drawn, including a new CG, two outfits, a new character, a new pose for Dimitri, and around 5 new backgrounds.

Considering I have to do that work all over again for the next couple of chapters (CG, outfits, backgrounds etc.), it’ll be a while, hah.

I have run into a small issue where I corrupted the beta tester’s save files by changing the way saving works – oops. I will keep this in mind. Keeping the save file alive is actually really hard without running into countless of errors! Hopefully by the time the public release is out, I won’t have to change anything to the core of the game.

I should probably start looking for a replacement voice actor for both Neil and Dimitri, as their original voice actors dropped out.

A new hair colour!

For those that don’t know, you can customize the MC in two different ways: one for your own entertainment which gives you 20 different hair colours, and two, for the CGs.

Customizing the MC for the CG has a limited palette (I don’t want to make 20 different hair colours for each CG), which I’ve brought down to 6 colours. These are:

– Brown
– Dark brown
– White
– Black
– Blonde
– Red

Now I realize that dark brown is kind of redundant and could be replaced for a more adventurous colour such as pink, green or blue. However, I’ll let you decide!

These are the available colours. Instead of dark brown, which one would you like to see reflected in the CG? The ones with a dark background are already available!

Dimitri’s chapters 14 – 18

Figured I’d post an update!

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Dimitri’s chapters 14 – 18 have been beta read so I’ve been working on adding them to the game. It also includes his 5th CG, which I’m drawing right now.

Dimitri has a co-worker named Kim that I need to draw a sprite for as well, since she appears a couple of times.

There’s been progress on his script as well, right now it’s at 76k words. 18 out of 28 chapters have been written. Actually with how much content each chapter has, Dimitri’s story will most likely top out Neil’s in terms of length. As much as I try, it’s impossible to adhere a certain length for every guy. Sometimes there’s more, sometimes there’s less. But they will always have 28 chapters!

Still no progress on Neil’s epilogue, waiting on my voice actor to complete his voices.

I’m also thinking about making a good trailer for Tailor Tales, though I will likely hire someone for it.