Since RPG Maker MV allows porting to Android, I’m thinking about letting people play Tailor Tales on android system – but only the story would be available. None of the designing of the clothing would be there, as it would be too difficult to navigate on a small handheld system, plus it would bloat the system by a lot of MB.
One large part that hasn’t been added to Tailor Tales yet: the ability to design clothing for clients and earn money.
This money will then be used to purchase either more clothing parts, or to purchase the next chapter in the story.
Sometimes, you’ll have to design something specific to continue the story, either for a client or for yourself.
And we’ve finally made progress programming wise!
Here’s Angela requesting a dress from you:
When designing clothing for clients, the client will randomly generate something based on your current clothing parts (important clients tied to the story will not be random!), and you have to make it match with the preview. When done, you’ll earn money and experience.
The more experience you have, the more gold you get from each completed client request.
To make sure that making these clothes doesn’t become too frustrating, I made sure that you can always delete a client if it’s too impossible for you to make (can’t delete important clients though). I also grouped colours, so you don’t need to match the exact shade of red, as long as it’s red!
The downside to deleting/refusing a client, is that you will lose your current completion streak. If you complete 4 requests in a row, you’ll get bonus exp. If you delete one during this streak, you’ll lose it and it resets back to 1.
The less clothing parts you have, the easier these requests are. The more clothing parts you own, and the harder it’ll become to match the client’s request!
The next beta will have the client system added! This means you will no longer be able to read chapters one after another freely. You’ll have to work for it :)
A God Mode (which the previous betas currently have enabled) to obtain all clothing parts and all chapters without restrictions will be planned in the future as a perk.
I’m back from my vacation, although I’m still taking a break since I’ll be spending the next three weeks with family and friends who came to visit me.
That doesn’t mean I’ve been dormant! It’s excruciating to see the people making bug reports and I couldn’t fix it, aarrghhh.
Anyways, people mentioned that when creating some bottoms, the image wouldn’t show up. Woops. Let’s chalk it up to the Emperor’s New Clothes, eh? It’ll be fixed in the next release :)
During my vacation, I’ve worked on Aiden’s route some more and fleshed out the plot with a clear goal in mind. Personally, it’s probably my favourite plot because it has a mix of being grounded in reality, to being over the top. I’ve always wanted to write about a character like him, so I hope I can make him shine! He’s probably got the best passionate ending as well, hah.
To those curious, I made a graph on how my progress works when creating bachelors and writing for them.
(To compare, Neil is at step “Complete script”, Dimitri is at step “Repeat last 5 steps”, and Aiden is at step “Write important scenes and plan out CGs”)
Completing the script itself takes several months, but I’m working on several bachelors simultaneously so that’s why it’s taking so long to wrap things up.
The next thing that eats up a lot of my time is adding the chapters to the game – having to set each expression the character sprite should have, picking out the background, and then adding each line one by one, and testing it out over and over again so that you catch spelling mistakes and other miscellaneous bugs. It’s very time consuming.
This is why, even though Neil’s script is finished, he’s not fully added to the game yet (that, plus I’m missing his CGs).
Surprisingly, backgrounds take the least amount of time to finish. This is due to deliberately choosing a simple art style and perspective. Backgrounds can take 1-2 hours each.
Next beta goal: add Neil’s chapters up until the story splits into two endings. Add a working client side so you can make clothes to progress the story.
Small update for Tailor Tales! Not much added story-wise, but loads of different things program-wise (well, I mean, I still added over 12k words). I wanted to release something before I went on holiday and had a one month break from TT.
Mac version finally available!! Not guarantee is actually works, since I’m getting a report it gets stuck when a character appears.
– Sarah, Dimitri and Alex’s voices have been added
– Neil’s chapters 19 & 20 added
– Dimitri’s chapter 3 added
– 1 CG added
– 3 new portraits
– Characters can now blink
– Characters can have threeways
– Several new backgrounds
– Entering your name can now be done with a keyboard
– Fixed a bug with the menu
– Testing special portrait movements (Neil chapter 19, Dimitri chapter 1)
You are still in GodMode in this beta – I think the next beta will perhaps be the first one to not have GodMode on and you’ll have to earn gold to proceed to the next chapter.
Even though two new portraits were added, they are missing their expressions, so they do not yet change and are static images instead. Angela is also supposed to be wearing a different dress, but that’s not in there yet.
I initially wasn’t going to add Dimitri’s CG, so count yourself lucky. Also, I personally am a sucker for this CG.
I had to re-work my entire portrait system to allow for blinking, and TDS was kind enough to help me out and turn it into a plugin. I haven’t tested all of the scenes in the game, but I tested the majority and everything seemed to work without a hiccup, but do let me know if a character is being shown with the wrong body or something.
Please delete your previous version because too much has changed, coding wise. If you want to keep your previous save file, simply copy it from the folder www > save > file1, and paste it in the new version. Don’t forget to copy & paste the images in www > img > pictures > fashion > Completed if you want to keep your clothes.
I may have forgotten to adjust the limit to Neil’s chapters, so you can’t jump any higher than 19 >_> let’s ignore that. You can still progress to chapter 20 normally though.
Dimitri’s chapter 3 also has a line of text added in twice, and Neil’s chapter 19 might have an extra word in there somewhere as well. Forgive me =_=
1. Are you enjoying Neil’s route, do you still like him/hate him?
2. How many fierce and kind points did you score for Neil?
3. How long did it take you to finish Neil’s first 20 chapters?
4. What are your thoughts on Dimitri? And his voice?
5. How long did it take you to finish Dimitri’s first 3 chapters?
6. Who’s your favourite guy out of Neil and Dimitri?
7. What’s your favourite CG?
8. What’s your favourite chapter or scene?
9. Which part made you actually feel happy/angry/flustered?
10. What did you like more, creating clothes, dressing up the avatar, or reading the story?
11. Even though Neil and Dimitri are the only two available options right now, who else are you interested in?
12. Overall comments about the game? Art? Writing? You name it!
As I experimented in the beta, I gave Neil a limited amount of soundbites that you can hear during the story.
Not a single one of you disliked these, instead, everyone thought it added to the story, it made Neil feel more like Neil.
So I went out there and got myself some other voice actors for the other bachelors as well! I’ve managed to snare some very talented people, and James (Bradley Gareth), Aiden (Belsheber Rusape), Caine (Jared Raman) and Sam (P.M. Seymour) are already finished.
Hopefully I can get to add Dimitri’s soundbites in the next beta release! I’m pretty excited to continue adding Dimitri’s route. I haven’t finished writing up his route yet, but I’m at 30k words in, another 40k to go!
And because updates aren’t as interesting without screenshots, here’s a new background and a mock-up of the clothing system when you’re tailoring for clients.
Did you know Dimitri’s first 2 chapters alone needed 6 unique backgrounds? When it comes to creating backgrounds, I surprisingly don’t skimp out as much as I thought I would. Then again, I did go for this art style so that I was able to easily create backgrounds without spending hours and hours on them.
There are 34 unique backgrounds in Tailor Tales so far! Not counting the day/night variations.
Beta 1.0 has been going smoothly, despite the disastrous start. People are playing it and enjoying it, and I’m happy as a clam!
While Tailor Tales has been in the works for 8 years now – this third reboot has officially been started in October from last year. And it’s only been the last 4 months or so that I really dedicated my time working on it.
I’m having loads of fun of course, working on Tailor Tales pretty much full-time. It’s how I could push out this beta with so much content. I’ve written 100k words, I’ve drawn characters, I’ve drawn backgrounds, I’ve drawn clothes, I’ve drawn CGs, I’ve hired a programmer, I’ve got people lending me their voices – in a span of 4 months!
Unfortunately, my funds won’t allow me to do that anymore. Eventually I have to actually work at my job and earn money for rent/food/bills/whatever. Time dedicated to Tailor Tales would be split again, and constant updates would be a thing of the past.
If I could work on this full-time, you know I’d do it in a heart beat.
Because Tailor Tales is a free game, forgoing my actual money making job to work on this, is obviously not wise. I’m not going to be earning back the time I spent working on Tailor Tales.
I want to keep Tailor Tales free to play – but I also want to have the time to work on it while still being able to pay bills.
I’ve had a few people mention they wouldn’t mind paying for Tailor Tales, or even donating to me if possible. So I’ve been toying around with a few possibilities (no worries, Tailor Tales will still be free to play).
Patreon is a website where people can donate monthly to their favourite artist/developer/whatever to help them achieve their goal. Each month, depending on how much money you donated, you’ll get some rewards.
Kickstarter is a funding campaign website, where you can show off your project and hope people will donate enough money to it. Much like Patreon, it’ll offer donators perks depending on how much money was donated. The catch here is that Kickstarters have a limited amount of time to get funding, and you need to achieve your set goal, otherwise you do not get paid out.
Downloadable Content is getting more and more popular these days. Lots of free games have the option for you to buy certain items in-game for real money. You’re still able to play the game for free as usual, and you’re not forced to buy the DLC.
Kickstarter sounds great, until you look at other otome game campaigns, and realize they reached around $3000 – which is to say, 3 months of bills for me. You’d have to be really good at raising awareness to get the funding for Kickstarter, and connections help a ton. Tailor Tales isn’t that well known nor popular, so I prospect not a big funding campaign.
Patreon is also nice, but Patreon’s earnings can be minimal (it doesn’t have as many people as Kickstarter browsing around). It might give me $1000 for an entire year, who knows. You’d need to be popular and hand out great rewards to run a Patreon that will give you financial aid for your game. Handing out rewards every month would be draining on me, as I can’t simply focus on Tailor Tales alone.
Then there’s DLC. Upload Tailor Tales to any game publishing website and offer DLC packs that give the player extra little perks for the game. These DLC packs wouldn’t be all that expensive – but hopefully enough people would purchase it to gather funding for the game. The downside is that I would need to have done a lot of work on TT already before people would consider buying DLC.
So you’ve got your cons and your pros of each platform. Either way, I’m still thinking about it!
And I want to thank you all for your continuous support, it means a lot to me that you all follow my progress and enjoy playing the game :)
This is the first official Tailor Tales beta! There’s so much new content added that I felt confident enough to call it beta 1.0 instead of 0.3.
A Mac version will be added later!
– Dimitri’s route has been added! You can now read his first two chapters
– Added Dimitri’s & Alex’s portrait
– Added Neil’s chapters 1 through 18 (16k+ words added from the previous beta). Total word count 41k
– Settings in the menu is now clickable for the following:
- A CG gallery
- Character information
- Save button
- Music button
- Chapter jumping
– Tailoring system now has the following:
- Tops can be created
- Skirts can be created
- Dresses can be created
- Bottoms can be created
– Dress-up system also added
– Character creation added (this will influence your CGs)
– Added a way to take screenshots using PRNTSCR, these will be stored in a Screenshots folder
– Removed multiple save files, creating only a single save file
– Added weather effects
Things that still aren’t added:
– The ability to make jackets
– Designing clothes for clients and earning money and experience
– Accessories such as glasses/hats etc.
In this beta, you are in God Mode, all chapters, items, patterns, colours, hairstyles etc. will be available to you from the beginning to test.
I tried my best to keep it bug free, but considering how complex the new tailoring system has become, bugs will eventually happen. You may crash upon clicking on Design or Outfit, or it may not load the entire way. Older computers with low RAM may not be able to handle the designing or dress-up part at all.
If you encounter any bugs, please show me a screenshot and let me know what you were doing before the bug happened so I can replicate it.
With that said – happy testing! This has been a huge release, and I’m very excited to see people play it.
Some ideas for you to create:
– Create your favourite Disney princess
– Create your favourite anime/videogame/movie character
– Create yourself
Please take a screenshot using the camera icon in the top left corner when dressing up your avatar, and share this image with us! The image can be found in your Screenshot folder :)
And as for waiting so long for this beta release, I added an extra: Dimitri’s first two chapters are available! Just go to your menu, click characters, select Dimitri, and click on “read his story” so that you’ll switch to him. The game will automatically ask if you want to switch to Dimitri’s route after reaching chapter 18 on Neil.
Questions for those that have played the beta:
1. Are you enjoying Neil’s route, do you still like him/hate him?
2. What are your thoughts on Dimitri’s first two chapters? Do you want to read more?
3. Who’s your favourite guy out of Neil and Dimitri? Or perhaps Alex?
4. What’s your favourite CG?
5. What’s your favourite chapter or scene?
6. Which part was the most romantic to you?
7. Out of all of the side characters, is there anyone you would want as a date option?
8. Did you at any point get stuck on a loading screen?
9. Were you able to create clothing using the “Design” button?
10. Did you encounter any bugs while designing?
11. Were you able to dress up your avatar using the “Outfit” button?
12. Was everything easy to use, or were the menus too complicated?
13. What did you like more, creating clothes, dressing up the avatar, or reading the story?
14. Last question; did you have fun!? :D
So, everything is ready to go for the next beta, except … I’m going to use this weekend to work a little extra hard to add the first two chapters of Dimitri (or at the very least, chapter 1 will be available). So that you finally have a choice aside from Neil.
I know I was only going to add other bachelors once I finished one – but I think it’s fair, Neil’s script is finished, I just haven’t completely added it to the game yet. So I’m going to test out Dimitri as well.
So far I’ve been writing Dimitri’s and Aiden’s routes. Dimitri is currently at 15k words, Aiden at 9k. I’m having a lot of fun writing them, and considering I actually wrote the first two chapters of Dimitri, he became my second test
I hope I can bring you guys the next beta this weekend, look forward to it!
While preparing for the next beta (edit: due to a large bug found within the system, this will be pushed back a bit until it’s fixed), I started fiddling around with other character’s stories, mainly Dimitri, Caine and Aiden.
Aiden finally has a storyline now! I’ve been wanting to write about a character like him for a while now, and finally came up with a decent enough plot to kickstart the story.
Probably what all bachelors have in common in their stories, is finding out who they really are. That’s the core of each bachelor’s story. It’ll present itself in different ways in each story (after all each plot is unique to that bachelor), and I hope that my writing is enough to pull off the fact that these are 3 dimensional characters, and not cardboard cutouts of their archetypes.
Each story deals with something different: expectations, loneliness, bullying, low self-esteem, fitting in, social anxiety, stalkers, living in someone’s shadow, and not being able to express who you truly are. I want to tackle these subjects, and hope you as the player can feel compassion for the characters, and even relate to them.
That said, Tailor Tales is still a game for everyone, so it won’t get too angsty, and a happy ending is always in sight.
I’ve been happily writing the intros to Dimitri and Caine, each story now already having 10k words to its script. I hope to make every route around 60k words long. So that’s about 360k words in a single game, hah. Must be out of my mind. That’s not even counting the fact there’s two endings for each character and the different scenes that will occur when you select a different choice. So maybe it’s closer to 400k?
Of course, one of the important things about creating your own clothes and assembling your perfect outfit together, is to be able to share it with others. You know, for bragging rights.
Once you’re assembling your outfit, you can click the camera icon in the corner to take a screenshot of your current outfit so you can share it with other players. You can select your own background (in the beta, there are only 2, but I plan on adding a lot of variation), and the game will produce a usable image for you in the screenshots folder.
It will look like this:
Simply upload it to an image hosting website and share the link! Can’t wait to see your creations :) Here’s another example using more details:
As for the next beta, we’re really trying hard to finish the first draft of the clothing system so that people are able to use it. We’re very close, but it looks like we can’t make the first week of May after all. It’ll definitely be May though, so be on the look out!