History log

Tailor Tales v 1.3 - Screenshot 18.png

Since beta 1.3 was recently released, I fixed a few bugs, corrected some typos, and have added a history log. I also adjusted gold rewards a bit, making it harder to earn gold since it was a little too easy to farm for it.

That means 1.3.1 is available for download, making it the most stable release :)

With the history log you can now read the previous 20 messages shown on screen in case you missed anything. Just click on the little book and the log will open up. Click it again to close it.

Let me know if you find any bugs. With the release of 1.3.1 I will now also release a Mac version sometime soon. Mac version is out now, too!

Your save file from beta 1.3 will work in 1.3.1 if you want to keep your progress. Please copy and replace your “\Tailor Tales\save” folder as well as your “\Tailor Tales\img\pictures\Fashion\Completed” folder into the new game folder. Make sure the folders are in the right spot!

Tailor Tales beta 1.3 update!

Tailor Tales v 1.3 - Screenshot 16

Download Tailor Tales beta 1.3 here.

Changelog:
– Fixed a bug that wouldn’t let you create bottoms
– New introduction and character selection
– Shops added
– You can now design clothing for clients
– Chapters now cost money to proceed, or require clothing items
– Autoread option added
– Neil’s chapters 21 through 25 added (17k words)
– Dimitri’s chapters 4 through 6 added (8k words)
– 2 CGs added
– Markus & Evelin now have working expressions
– Added Angela’s dress
– Many more backgrounds added
– Minor graphical changes to various graphics
– Characters can now run off the screen (I’m looking at you, Neil)
– Added a couple of new hairstyles and item accessories
– Added a beginner tutorial
– GodMode removed

Your previous save file will not work in this version. Please delete the previous version, or install the new one in a different folder. Previous beta players can still play where they left off by indicating so during the introduction.

GodMode is removed in this version – you no longer have access to all items from the start, neither can you read the story while skipping all requirements. You now have to earn money to progress the story, as reading costs money and it scales up with each chapter.

Everyone will now have to be forced to go through the introduction as well as the designing tutorial. I’m not taking any chances with people pressing “no” on the tutorial and skip it.

Decorate is still not an available option in this version. You can finally shop though – although the backgrounds for the shops still aren’t finished, neither are the shopkeepers.

Neil’s route splits in chapter 25 into the Passionate ending or the Innocent ending. Try re-reading chapters and pick different answers to read both versions of chapter 25! This does mean that Neil’s route, from here on out, is officially split. Each ending has two chapters, a CG unique to that ending, and a shared epilogue. That means, there’s only 3 more chapters left to go until Neil’s route is complete!

I wanted to re-design the in-game menu, but that will be saved for a different update. This update will still have the old version. Sometimes the CG gallery behaves a bit glitchy and will display the previous CG you saw, instead of the one you clicked.

Mac version will be released sometime after the PC version is out.


Questionnaire for those that have played beta 1.3:

1. What is your gender and age?
2. Where did you find out about Tailor Tales?
3. Is the art style appealing to you, or did it take some convincing?
4. Which (available) character is your favourite?
5. What’s your favourite scene?
6. What’s your favourite CG?
7. Which character would you like to be available next?
8. How many fierce points and how many kind points did you get at the end of each route?
9. How much tailoring experience and gold did you end up having at the end?
10. Was it difficult getting gold to purchase the chapters, or was it easy?
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.
12. Favourite aspect of the game?

If you encountered a bug, please follow these steps:
– Please take a screenshot of the bug in question, or give me a detailed description.
– Give me a detailed description of the things you did right before the bug happened (i.e. you clicked on a dress and suddenly everything malfunctioned.)
– If you got stuck at a chapter and or important clients, please let me know which chapter and which character you are on.

When you get an error after creating a new game:
You’re running an older version, please delete this folder, re-download the game and play again, it should be fixed! :)

Back in action!

My month long break is finally over (to be fair, I did work on it some), so it’s time to get back in action and push out Tailor Tales’ next update.

Considerate progress has been made regarding clients and shops. The player can now design clothing to earn money, and buy items from the shop.

Tailor Tales v 1.3 - Screenshot 15Tailor Tales v 1.3 - Screenshot 16

Each shop will have its own individual background as well as shopkeeper (Sam works at the Hair Salon, and James at the Carpentry!), but those are low priority at the moment. As long as it works, right? Haha.

This does mean in the next update, you won’t have all items given to you for free anymore. You’ll have to work for it! Gold cost as well as gold earnings is something I’ll have to finetune based on people’s experience if it’s too hard to earn gold, or too easy.

You’ll also have to design certain clothes now to progress further into the story … or at least, that’s something I’m going to try to implement for the next beta, but I’m not 100% sure it’ll be included yet.

Who doesn’t want to see the masquerade dress though!?

I was planning on redesigning the menu, but at the moment that’s a bit too much effort, so I’ll leave that for the next beta. The new menu would simply include more options, such as the ability to load, pick out which chapter you’d like to read, and maybe even read a bachelor’s first chapter/read a trailer to try them out before you pick them.

The next beta will keep the previous menu design, so nothing will change on that front.

I’ve also finished drawing Neil’s 5th CG. This one took me forever because I couldn’t get Neil’s face right aarrghh. I’ve redrawn him 4 times … 4!! Also, it’s a lovely CG, because it’s the first one that shows Joselina’s face in it – so it’ll reflect your choices of skin/eye/hair colour.

SPEAKING OF SAM.

*aherm*

I found a voice for him. When I created each bachelor, I came up with a vague storyline and what their personality would be like. Neil, Dimitri and Caine came naturally. Aiden took a rework, and after that it was smooth as butter to write his scenes.

The only ones left … Sam and James.

bachelors_sam

Sam was the hardest for me to grasp, I couldn’t bring myself to write a single scene for him. I just couldn’t find his voice; it was hard to write him. Well, I spend a few days brainstorming about him (and playing other otome games), and I realize I needed to change something about him.

Once I did, Sam’s voice was finally heard! I now have a clear image in my head of what Sam is like, how he responds to things, and what his storyline will branch out into. I’m finally excited to write Sam’s scenes!

All that’s left is James, the second most popular bachelor due to his mysteriousness.

Because James is so popular, I haven’t attempted to touch him just yet. He’s still mostly a blank slate and anything can change. I’ve got a general storyline and a vague idea of his personality, but nothing is really sticking yet. I will have to brainstorm about him, too. I just hope I won’t disappoint people.

As for writing progress, I’ve written one more scene for Caine, and a couple for Dimitri. Dimitri’s story is now at 40k, but due to it being written in a non-chronological order, I can’t release them just yet.

I realized I had too much content planned for Dimitri that I had to remove some scenes I had in mind, hah.

Anyways, next month should be the next beta release, and it should include 10k more words for Neil’s route!

And a shout out to FlamingDiva for creating this lovely dress:

Want to take screenshots as well? Simply go to Outfits and click the camera icon in the top left, select a background and click “done” to generate a screenshot!

Android version

Since RPG Maker MV allows porting to Android, I’m thinking about letting people play Tailor Tales on android system – but only the story would be available. None of the designing of the clothing would be there, as it would be too difficult to navigate on a small handheld system, plus it would bloat the system by a lot of MB.

An android version of Tailor Tales will NOT include any designing, and will only contain the stories of the bachelors. Are you interested in it still?

Clients

One large part that hasn’t been added to Tailor Tales yet: the ability to design clothing for clients and earn money.

This money will then be used to purchase either more clothing parts, or to purchase the next chapter in the story.

Sometimes, you’ll have to design something specific to continue the story, either for a client or for yourself.

And we’ve finally made progress programming wise!

Here’s Angela requesting a dress from you:

Tailor Tales v 1.1 - Screenshot 29
Tailor Tales v 1.1 - Screenshot 30

When designing clothing for clients, the client will randomly generate something based on your current clothing parts (important clients tied to the story will not be random!), and you have to make it match with the preview. When done, you’ll earn money and experience.

The more experience you have, the more gold you get from each completed client request.

To make sure that making these clothes doesn’t become too frustrating, I made sure that you can always delete a client if it’s too impossible for you to make (can’t delete important clients though). I also grouped colours, so you don’t need to match the exact shade of red, as long as it’s red!

The downside to deleting/refusing a client, is that you will lose your current completion streak. If you complete 4 requests in a row, you’ll get bonus exp. If you delete one during this streak, you’ll lose it and it resets back to 1.

The less clothing parts you have, the easier these requests are. The more clothing parts you own, and the harder it’ll become to match the client’s request!

The next beta will have the client system added! This means you will no longer be able to read chapters one after another freely. You’ll have to work for it :)

A God Mode (which the previous betas currently have enabled) to obtain all clothing parts and all chapters without restrictions will be planned in the future as a perk.

Back from vacation!

I’m back from my vacation, although I’m still taking a break since I’ll be spending the next three weeks with family and friends who came to visit me.

That doesn’t mean I’ve been dormant! It’s excruciating to see the people making bug reports and I couldn’t fix it, aarrghhh.

Anyways, people mentioned that when creating some bottoms, the image wouldn’t show up. Woops. Let’s chalk it up to the Emperor’s New Clothes, eh? It’ll be fixed in the next release :)

During my vacation, I’ve worked on Aiden’s route some more and fleshed out the plot with a clear goal in mind. Personally, it’s probably my favourite plot because it has a mix of being grounded in reality, to being over the top. I’ve always wanted to write about a character like him, so I hope I can make him shine! He’s probably got the best passionate ending as well, hah.

To those curious, I made a graph on how my progress works when creating bachelors and writing for them.

bachelor_progress
(To compare, Neil is at step “Complete script”, Dimitri is at step “Repeat last 5 steps”, and Aiden is at step “Write important scenes and plan out CGs”)

Completing the script itself takes several months, but I’m working on several bachelors simultaneously so that’s why it’s taking so long to wrap things up.

The next thing that eats up a lot of my time is adding the chapters to the game – having to set each expression the character sprite should have, picking out the background, and then adding each line one by one, and testing it out over and over again so that you catch spelling mistakes and other miscellaneous bugs. It’s very time consuming.

This is why, even though Neil’s script is finished, he’s not fully added to the game yet (that, plus I’m missing his CGs).

Surprisingly, backgrounds take the least amount of time to finish. This is due to deliberately choosing a simple art style and perspective. Backgrounds can take 1-2 hours each.

Next beta goal: add Neil’s chapters up until the story splits into two endings. Add a working client side so you can make clothes to progress the story.

Tailor Tales beta 1.2

Small update for Tailor Tales! Not much added story-wise, but loads of different things program-wise (well, I mean, I still added over 12k words). I wanted to release something before I went on holiday and had a one month break from TT.


Tailor Tales beta 1.2

threeway

Mac version finally available!! Not guarantee is actually works, since I’m getting a report it gets stuck when a character appears.

Changelog:
– Sarah, Dimitri and Alex’s voices have been added
– Neil’s chapters 19 & 20 added
– Dimitri’s chapter 3 added
– 1 CG added
– 3 new portraits
– Characters can now blink
– Characters can have threeways
– Several new backgrounds
– Entering your name can now be done with a keyboard
– Fixed a bug with the menu
– Testing special portrait movements (Neil chapter 19, Dimitri chapter 1)

You are still in GodMode in this beta – I think the next beta will perhaps be the first one to not have GodMode on and you’ll have to earn gold to proceed to the next chapter.

Even though two new portraits were added, they are missing their expressions, so they do not yet change and are static images instead. Angela is also supposed to be wearing a different dress, but that’s not in there yet.

I initially wasn’t going to add Dimitri’s CG, so count yourself lucky. Also, I personally am a sucker for this CG.

I had to re-work my entire portrait system to allow for blinking, and TDS was kind enough to help me out and turn it into a plugin. I haven’t tested all of the scenes in the game, but I tested the majority and everything seemed to work without a hiccup, but do let me know if a character is being shown with the wrong body or something.

Please delete your previous version because too much has changed, coding wise. If you want to keep your previous save file, simply copy it from the folder www > save > file1, and paste it in the new version. Don’t forget to copy & paste the images in www > img > pictures > fashion > Completed if you want to keep your clothes.

I may have forgotten to adjust the limit to Neil’s chapters, so you can’t jump any higher than 19 >_> let’s ignore that. You can still progress to chapter 20 normally though.

Dimitri’s chapter 3 also has a line of text added in twice, and Neil’s chapter 19 might have an extra word in there somewhere as well. Forgive me =_=

Feedback questions:

1. Are you enjoying Neil’s route, do you still like him/hate him?
2. How many fierce and kind points did you score for Neil?
3. How long did it take you to finish Neil’s first 20 chapters?
4. What are your thoughts on Dimitri? And his voice?
5. How long did it take you to finish Dimitri’s first 3 chapters?
6. Who’s your favourite guy out of Neil and Dimitri?
7. What’s your favourite CG?
8. What’s your favourite chapter or scene?
9. Which part made you actually feel happy/angry/flustered?
10. What did you like more, creating clothes, dressing up the avatar, or reading the story?
11. Even though Neil and Dimitri are the only two available options right now, who else are you interested in?
12. Overall comments about the game? Art? Writing? You name it!

Happy to announce some voice acting

As I experimented in the beta, I gave Neil a limited amount of soundbites that you can hear during the story.

Not a single one of you disliked these, instead, everyone thought it added to the story, it made Neil feel more like Neil.

So I went out there and got myself some other voice actors for the other bachelors as well! I’ve managed to snare some very talented people, and James (Bradley Gareth), Aiden (Belsheber Rusape), Caine (Jared Raman) and Sam (P.M. Seymour) are already finished.

Hopefully I can get to add Dimitri’s soundbites in the next beta release! I’m pretty excited to continue adding Dimitri’s route. I haven’t finished writing up his route yet, but I’m at 30k words in, another 40k to go!

And because updates aren’t as interesting without screenshots, here’s a new background and a mock-up of the clothing system when you’re tailoring for clients.

background_car
crafting_mockup41

Did you know Dimitri’s first 2 chapters alone needed 6 unique backgrounds? When it comes to creating backgrounds, I surprisingly don’t skimp out as much as I thought I would. Then again, I did go for this art style so that I was able to easily create backgrounds without spending hours and hours on them.

There are 34 unique backgrounds in Tailor Tales so far! Not counting the day/night variations.

Funding

Beta 1.0 has been going smoothly, despite the disastrous start. People are playing it and enjoying it, and I’m happy as a clam!

While Tailor Tales has been in the works for 8 years now – this third reboot has officially been started in October from last year. And it’s only been the last 4 months or so that I really dedicated my time working on it.

I’m having loads of fun of course, working on Tailor Tales pretty much full-time. It’s how I could push out this beta with so much content. I’ve written 100k words, I’ve drawn characters, I’ve drawn backgrounds, I’ve drawn clothes, I’ve drawn CGs, I’ve hired a programmer, I’ve got people lending me their voices – in a span of 4 months!

Unfortunately, my funds won’t allow me to do that anymore. Eventually I have to actually work at my job and earn money for rent/food/bills/whatever. Time dedicated to Tailor Tales would be split again, and constant updates would be a thing of the past.

If I could work on this full-time, you know I’d do it in a heart beat.

Because Tailor Tales is a free game, forgoing my actual money making job to work on this, is obviously not wise. I’m not going to be earning back the time I spent working on Tailor Tales.

I want to keep Tailor Tales free to play – but I also want to have the time to work on it while still being able to pay bills.

I’ve had a few people mention they wouldn’t mind paying for Tailor Tales, or even donating to me if possible. So I’ve been toying around with a few possibilities (no worries, Tailor Tales will still be free to play).

1. Patreon
Patreon is a website where people can donate monthly to their favourite artist/developer/whatever to help them achieve their goal. Each month, depending on how much money you donated, you’ll get some rewards.

2. Kickstarter
Kickstarter is a funding campaign website, where you can show off your project and hope people will donate enough money to it. Much like Patreon, it’ll offer donators perks depending on how much money was donated. The catch here is that Kickstarters have a limited amount of time to get funding, and you need to achieve your set goal, otherwise you do not get paid out.

3. DLC
Downloadable Content is getting more and more popular these days. Lots of free games have the option for you to buy certain items in-game for real money. You’re still able to play the game for free as usual, and you’re not forced to buy the DLC.

Kickstarter sounds great, until you look at other otome game campaigns, and realize they reached around $3000 – which is to say, 3 months of bills for me. You’d have to be really good at raising awareness to get the funding for Kickstarter, and connections help a ton. Tailor Tales isn’t that well known nor popular, so I prospect not a big funding campaign.

Patreon is also nice, but Patreon’s earnings can be minimal (it doesn’t have as many people as Kickstarter browsing around). It might give me $1000 for an entire year, who knows. You’d need to be popular and hand out great rewards to run a Patreon that will give you financial aid for your game. Handing out rewards every month would be draining on me, as I can’t simply focus on Tailor Tales alone.

Then there’s DLC. Upload Tailor Tales to any game publishing website and offer DLC packs that give the player extra little perks for the game. These DLC packs wouldn’t be all that expensive – but hopefully enough people would purchase it to gather funding for the game. The downside is that I would need to have done a lot of work on TT already before people would consider buying DLC.

So you’ve got your cons and your pros of each platform. Either way, I’m still thinking about it!

And I want to thank you all for your continuous support, it means a lot to me that you all follow my progress and enjoy playing the game :)