Backgrounds it is

Okay, ignore my previous post. I did decide to do backgrounds, because I cannot figure out how to add a gameplay element where the player can walk if it is not an open world, so I’ve decided on backgrounds.

I’ll probably go back onĀ  my word, but whatever.

Here’s a screenshot of Joselina’s boutique. The idea is that you can decorate it to your own tastes (the style at least, but not the location of the furniture).



I threw Joselina in the screenshot as well for the heck of it, but that’s most likely not going to be in the actual game.

Sprites and whatnot!

Okay, I’m definitely not going for VN styled background, that’s just too much effort, when I’ve got plenty of tiles available to create my world.

I’ve created a new sprite style!


Very cute. I just need to animate them. Some day, hah. That can always come later.

And here’s a mock-up of how it would look like in-game:


Progress, no?

Just a quick test

Neil’s first route is about 60% done, I just need to actually finish the beginning and the end (writing the middle is so much more fun). I’ve decided to have two routes for him, I know I promised four, but I want to actually be able to finish Neil …

Things are left a bit open ended with not everything answered at the end, for the future possibility of updates that explore these open ended questions.

Anyways, I took a break from writing, and worked a bit on getting the visual style down. I’m still not sure if I want to go full blown Visual Novel style, or use maps (maps would mean less effort from me), but here’s quick test I made.

Tailor Tales Neil test

I also tried to overhaul the Tailoring system, so that you’re actually creating pieces of clothing that you need to sell to earn money. Although this has a low priority, compared to the actual story.

I had a bit of fun drawing some clothing pieces though. I should probably focus on the more important things haha.


I also tinkered with the idea of giving the player a female best friend, who they are also able to court. So a lesbian romance! I mean, I’d love to add it, but first I gotta focus on finishing at least one route before I add more.

Visual updates

Been a while since my last update, but I haven’t forgotten about Tailor Tales just yet!

While I still don’t know exactly how the gameplay will end up like, or how the story will play alongside making clothes – I do know it will be a streamlined story featuring the guy of your choice. It’ll be VERY visual novel style.

And what fun is making clothes if you already start out with one of the most beautiful dresses? That’s why; meet Joselina the standard avatar! The art style has been tweaked again, and I think this is the one I’m sticking with. Simple, yet with realistic proportions.


In the beginning, the player can create their own avatar with basic options such as skin tone, eye style and hair colour. Later on, as they progress the game, they’ll have more wardrobe options (that they make themselves), as well as having the option to style your hair at a salon, and buy accessories such as shoes and hats from another store. You can even change the background of your dressing room. It’s a glamorous lifestyle!

If you want to see what Joselina looks like in other clothes and hair, just click here.

Most likely, to advance the story, I might make it so that you have to create a certain piece of clothing to advance. I know, it seems arbitrary, but because it’s not an open world anymore, I do need to come up with some reason to make the player advance.

Speaking of advancing, Neil’s story is slowly being written. I’ve finally bit the bullet and decided to go for a first person point of view – even though I’ve always hated it myself – so that the player can immerse themselves more into the story.

And of course, this post wouldn’t be complete without revealing what Neil’s portrait looks like. I’ve decided to make a fullbody portrait of him, just like Joselina.


I’m actually really fond of the simplistic stylized backgrounds that I’m considering going full blown VN style and having backgrounds instead of maps for the backdrop.



Perhaps something like this?

Going more Visual Novel style.

I kept brainstorming about how I was going to make the player feel like they were following someone’s love story (chronologically), and at the same time, still walk around and do stuff like talk to towns people.

In the end I realized, I just can’t have both. And because the romance had always been the most important part of Tailor Tales, I’ve decided to cut that part out. It’s not an open world anymore, I’ll be going into a more Visual Novel style instead.

No, there won’t be any drawn background. It’ll still be an overview of 2D sprites. But instead of walking around the town, you get an image map where you can select which part of the town to go to. Once you do that, you’ll be transported to a map and then some kind of pre-planned event happens. You can’t actually walk around yourself, but instead it’s just a scene. Maybe a love scene, who knows.

At least this way, I can control the story and have it advance chronologically.

This also means I’ll have to think about how I’m going to do the tailoring part, but that’ll be for later. First comes the romance! I’m actually writing Neil’s story at the moment. Considering he has 4 endings, this is going to be a lot of writing.

Clothing styles

After the last post, I’ve decided on four main clothing styles that you can create. These are:

  • Cute
  • Glamour
  • Casual
  • Cool

There’s a lot of C’s in there! Anyway, I made them pretty generic sounding, as each of these categories can hold a bunch of styles. For example, “Cute” can be feminine, girly, everything frilly, or even lolita. Whereas “Cool” would be things like goth, punk, emo, rock etc. “Glamour” would be anything sexy and bling-bling, and “Casual” gets reserved for basics and anything else that doesn’t fit the other categories.

I really hope I can create a nice dress-up game for you to play. Of course, this is something that won’t happen until I’ve actually managed to write the story down for at least one guy. The tailoring system comes secondary. Plus, I’ll have to wait until RPG Maker MV comes out, and then I can commission someone to write me a Javascript plugin to help with the dress-up game.

Also, I’m thinking of making each clothing item unique. By that I mean, you can’t dye them in all colours. For example, the same amount of ingredients (2 woolen cloth, 1 woolen yarn), but with two different dyes, would produce two completely different clothing items. You might think “But that’s more work!”, but it’s actually less work, because then I won’t have to create each clothing item 7 more times to have them be in all colours available. I mean if I have over 200 pieces of clothing, I’ll have to multiply that by 7 …

Oh, and for other parts of the dress-up game, like hair and stuff, you’ll have to go to a hair salon to change it, and shop for shoes yourself. You cannot make these things.

Another mock-up

Since the game will be made on RPG Maker MV, that means the screensize will be much bigger.

I think I’ve settled on a text window for now. And this time, you can see Joselina as well!

(again art styles and whatever can be changed and aren’t a final version)

Also, Joselina in the new style! With an upgraded summer dress, of course. Here’s a nifty comparison with all of her other designs.

Should I turn Neil into a fullbody portrait as well? Instead of the bust-up I currently have? I think I might stick to this graphic style I’m using. It’s very simple, but efficient enough for me to create more art without burning out.

Oh and here’s a quick poll, I want to know which kind of fashion styles you guys like to see! If you don’t know what a certain style looks like, just google it :)