Funding

Beta 1.0 has been going smoothly, despite the disastrous start. People are playing it and enjoying it, and I’m happy as a clam!

While Tailor Tales has been in the works for 8 years now – this third reboot has officially been started in October from last year. And it’s only been the last 4 months or so that I really dedicated my time working on it.

I’m having loads of fun of course, working on Tailor Tales pretty much full-time. It’s how I could push out this beta with so much content. I’ve written 100k words, I’ve drawn characters, I’ve drawn backgrounds, I’ve drawn clothes, I’ve drawn CGs, I’ve hired a programmer, I’ve got people lending me their voices – in a span of 4 months!

Unfortunately, my funds won’t allow me to do that anymore. Eventually I have to actually work at my job and earn money for rent/food/bills/whatever. Time dedicated to Tailor Tales would be split again, and constant updates would be a thing of the past.

If I could work on this full-time, you know I’d do it in a heart beat.

Because Tailor Tales is a free game, forgoing my actual money making job to work on this, is obviously not wise. I’m not going to be earning back the time I spent working on Tailor Tales.

I want to keep Tailor Tales free to play – but I also want to have the time to work on it while still being able to pay bills.

I’ve had a few people mention they wouldn’t mind paying for Tailor Tales, or even donating to me if possible. So I’ve been toying around with a few possibilities (no worries, Tailor Tales will still be free to play).

1. Patreon
Patreon is a website where people can donate monthly to their favourite artist/developer/whatever to help them achieve their goal. Each month, depending on how much money you donated, you’ll get some rewards.

2. Kickstarter
Kickstarter is a funding campaign website, where you can show off your project and hope people will donate enough money to it. Much like Patreon, it’ll offer donators perks depending on how much money was donated. The catch here is that Kickstarters have a limited amount of time to get funding, and you need to achieve your set goal, otherwise you do not get paid out.

3. DLC
Downloadable Content is getting more and more popular these days. Lots of free games have the option for you to buy certain items in-game for real money. You’re still able to play the game for free as usual, and you’re not forced to buy the DLC.

Kickstarter sounds great, until you look at other otome game campaigns, and realize they reached around $3000 – which is to say, 3 months of bills for me. You’d have to be really good at raising awareness to get the funding for Kickstarter, and connections help a ton. Tailor Tales isn’t that well known nor popular, so I prospect not a big funding campaign.

Patreon is also nice, but Patreon’s earnings can be minimal (it doesn’t have as many people as Kickstarter browsing around). It might give me $1000 for an entire year, who knows. You’d need to be popular and hand out great rewards to run a Patreon that will give you financial aid for your game. Handing out rewards every month would be draining on me, as I can’t simply focus on Tailor Tales alone.

Then there’s DLC. Upload Tailor Tales to any game publishing website and offer DLC packs that give the player extra little perks for the game. These DLC packs wouldn’t be all that expensive – but hopefully enough people would purchase it to gather funding for the game. The downside is that I would need to have done a lot of work on TT already before people would consider buying DLC.

So you’ve got your cons and your pros of each platform. Either way, I’m still thinking about it!

And I want to thank you all for your continuous support, it means a lot to me that you all follow my progress and enjoy playing the game :)

Tailor Tales beta 1.0

This is the first official Tailor Tales beta! There’s so much new content added that I felt confident enough to call it beta 1.0 instead of 0.3.

Tailor Tales Beta 1.0

A Mac version will be added later!

Changelog:
– Dimitri’s route has been added! You can now read his first two chapters
– Added Dimitri’s & Alex’s portrait
– Added Neil’s chapters 1 through 18 (16k+ words added from the previous beta). Total word count 41k
– Settings in the menu is now clickable for the following:

  • A CG gallery
  • Character information
  • Save button
  • Music button
  • Chapter jumping
  • FAQ

– Tailoring system now has the following:

  • Tops can be created
  • Skirts can be created
  • Dresses can be created
  • Bottoms can be created

– Dress-up system also added
– Character creation added (this will influence your CGs)
– Added a way to take screenshots using PRNTSCR, these will be stored in a Screenshots folder
– Removed multiple save files, creating only a single save file
– Added weather effects

Things that still aren’t added:
– Decorating
– Shopping
– The ability to make jackets
– Designing clothes for clients and earning money and experience
– Accessories such as glasses/hats etc.

In this beta, you are in God Mode, all chapters, items, patterns, colours, hairstyles etc. will be available to you from the beginning to test.

Bugs
I tried my best to keep it bug free, but considering how complex the new tailoring system has become, bugs will eventually happen. You may crash upon clicking on Design or Outfit, or it may not load the entire way. Older computers with low RAM may not be able to handle the designing or dress-up part at all.

If you encounter any bugs, please show me a screenshot and let me know what you were doing before the bug happened so I can replicate it.

With that said – happy testing! This has been a huge release, and I’m very excited to see people play it.

Some ideas for you to create:
– Create your favourite Disney princess
– Create your favourite anime/videogame/movie character
– Create yourself

Please take a screenshot using the camera icon in the top left corner when dressing up your avatar, and share this image with us! The image can be found in your Screenshot folder :)

And as for waiting so long for this beta release, I added an extra: Dimitri’s first two chapters are available! Just go to your menu, click characters, select Dimitri, and click on “read his story” so that you’ll switch to him. The game will automatically ask if you want to switch to Dimitri’s route after reaching chapter 18 on Neil.

Questions for those that have played the beta:
1. Are you enjoying Neil’s route, do you still like him/hate him?
2. What are your thoughts on Dimitri’s first two chapters? Do you want to read more?
3. Who’s your favourite guy out of Neil and Dimitri? Or perhaps Alex?
4. What’s your favourite CG?
5. What’s your favourite chapter or scene?
6. Which part was the most romantic to you?
7. Out of all of the side characters, is there anyone you would want as a date option?

8. Did you at any point get stuck on a loading screen?
9. Were you able to create clothing using the “Design” button?
10. Did you encounter any bugs while designing?
11. Were you able to dress up your avatar using the “Outfit” button?
12. Was everything easy to use, or were the menus too complicated?
13. What did you like more, creating clothes, dressing up the avatar, or reading the story?

14. Last question; did you have fun!? :D

Testing out Dimitri

So, everything is ready to go for the next beta, except … I’m going to use this weekend to work a little extra hard to add the first two chapters of Dimitri (or at the very least, chapter 1 will be available). So that you finally have a choice aside from Neil.

I know I was only going to add other bachelors once I finished one – but I think it’s fair, Neil’s script is finished, I just haven’t completely added it to the game yet. So I’m going to test out Dimitri as well.

So far I’ve been writing Dimitri’s and Aiden’s routes. Dimitri is currently at 15k words, Aiden at 9k. I’m having a lot of fun writing them, and considering I actually wrote the first two chapters of Dimitri, he became my second test puppet bachelor.

I hope I can bring you guys the next beta this weekend, look forward to it!

Aiden’s storyline and writing other stories

While preparing for the next beta (edit: due to a large bug found within the system, this will be pushed back a bit until it’s fixed), I started fiddling around with other character’s stories, mainly Dimitri, Caine and Aiden.

bachelor_info_aiden

Aiden finally has a storyline now! I’ve been wanting to write about a character like him for a while now, and finally came up with a decent enough plot to kickstart the story.

Probably what all bachelors have in common in their stories, is finding out who they really are. That’s the core of each bachelor’s story. It’ll present itself in different ways in each story (after all each plot is unique to that bachelor), and I hope that my writing is enough to pull off the fact that these are 3 dimensional characters, and not cardboard cutouts of their archetypes.

Each story deals with something different: expectations, loneliness, bullying, low self-esteem, fitting in, social anxiety, stalkers, living in someone’s shadow, and not being able to express who you truly are. I want to tackle these subjects, and hope you as the player can feel compassion for the characters, and even relate to them.

That said, Tailor Tales is still a game for everyone, so it won’t get too angsty, and a happy ending is always in sight.

I’ve been happily writing the intros to Dimitri and Caine, each story now already having 10k words to its script. I hope to make every route around 60k words long. So that’s about 360k words in a single game, hah. Must be out of my mind. That’s not even counting the fact there’s two endings for each character and the different scenes that will occur when you select a different choice. So maybe it’s closer to 400k?

Taking screenshots of your creations

Of course, one of the important things about creating your own clothes and assembling your perfect outfit together, is to be able to share it with others. You know, for bragging rights.

Once you’re assembling your outfit, you can click the camera icon in the corner to take a screenshot of your current outfit so you can share it with other players. You can select your own background (in the beta, there are only 2, but I plan on adding a lot of variation), and the game will produce a usable image for you in the screenshots folder.

It will look like this:

TailorTales-Screenshot-00001

Simply upload it to an image hosting website and share the link! Can’t wait to see your creations :) Here’s another example using more details:

TailorTales-Screenshot-00005

As for the next beta, we’re really trying hard to finish the first draft of the clothing system so that people are able to use it. We’re very close, but it looks like we can’t make the first week of May after all. It’ll definitely be May though, so be on the look out!

Next beta coming soon!

I just finished wrapping up chapter 18, which are all the chapters that will be included in the next beta. Neil’s story is now at 41k words for the next beta, with one extra CG to be unlocked.

TDS has said if I wait a little bit more, I can release the beta with a working tailoring system. So we’re just waiting on TDS and then the beta can be released! Hopefully it’ll be in the first week of May.

I’ll be creating a crude tutorial for the beta, sorry about that! It’ll be a quick and dirty job.

I’m excited to see you all try the tailoring system. It will include the option to create tops, skirts and dresses. As well as the dress-up system, which lets you personalize your avatar. You can dress your avatar with the clothing pieces you’ve created, of course!

Here’s a screenshot of the dress-up in action:

Tailor Tales v 03 - Screenshot 24

I’ll try to add a couple of more hairstyles and other styling options, but since it’s a beta, lots of options will still be missing. But with what is available right now should still be plenty to play around with!

The cool thing is, you can take a screenshot of your creations and share it with the rest of us. Please share, I’m dying to see what people will make haha.

I should probably mention; I’m completely open to suggestions. You want a certain hairstyle? Shoes perhaps? Just show me an example, and I’ll try to make it! No guarantees though :)

Designing some clothing!

Okay, TDS has come a long way, and most of the crafting part is finished. Just testing it thoroughly for any bugs and whatnot. Here’s a video of me creating a sailor uniform and some other dress.


Things to note:

– That high shrill ping SFX will be changed to something waaaay less annoying!
– All parts that have a subcategory name (neckline/waist/collar etc.) can have individual colours and patterns
– You can have loads of details you can place onto your design, but I think going over 100+ might make you lag haha
– I can always add on more designs to this plugin, so there will always be future updates adding more items for you to play with
– Currently only a limited amount of options are available, mostly tops/skirts combinations
– You’ll be able to use these designs and dress up your avatar

Screenshot of me creating the sailor uniform.

I’ve also started working on finishing up the options in the main menu (excluding the options on the right), meaning there’s a gallery, save button, character info etc.

Slowly adding more chapters for Neil, since I know some of you are dying to know what happens next. Sorry, I’m not as focused on the story at the moment! Working a lot on the clothing system instead.

Something to note: I’ve been saying Neil has 32 chapters, and I’ve cut it down to 30 at the moment. The amount of words remain the same, but I’ve merged a couple of chapters together since they weren’t very long (less than 1k words). In fact, I’ve been adding scenes entirely, so the wordcount is almost up to 70k right now.