Re-reading chapters

Tailor Tales v 1.4 - Screenshot 33

Tailor Tales v 1.4 - Screenshot 35

Re-reading chapters now work as intended! If you’ve unlocked a chapter, you can re-read it at any time, regardless of which route you’re on. Re-reading chapters does not affect your current progress such as the chapter or character you’re on, or your fierce/kind points.

You can also decide to re-start the route from that point on so that you switch routes (in case you were on a different character) and so that your kind/fierce points matter (they don’t matter when re-reading chapters). This means you don’t need to grind all the way from chapter 1 to chapter 25 to get the second ending, in case you want both endings.

Getting both endings should be easy enough; the game will automatically ask you if you want to start at chapter 25 again to read the second ending after completing the first ending. You can choose no and always go back to re-read the chapter again to get the second ending!

You may notice the button “Side stories” – these will be unavailable, as they’re meant for future updates in case I’ll ever add more stories!

Still working hard on overhauling the menu so that all the options work and there are no more bugs :)

1.4 coming out in October

Just a small update letting you know I’m planning on releasing the next update in October, which includes Neil’s ending!

Progress is a bit slowed down because I’m having the last chapters be beta-read so that I can release something a bit more fine tuned. Once those chapters are ready to go, I can add them to the game, which will take several days.

I’m also working on overhauling the menu so that it’s easier to read previous chapters and switch characters. There will be an auto-save system that saves the game after you exit out of the Design process, and the game will ask for a manual save after each chapter now as well. Lots of new stuff!

See you in October girls!

Blurry background

Just a neat and subtle feature I added; backgrounds now get blurred when the character is close to you.

Tailor Tales v 1.4 - Screenshot 22Tailor Tales v 1.4 - Screenshot 15

I quite like it! It make you focus more on the sprite.

I’m still hard at work for the next update. My to-do list is:

– Finish 4 more backgrounds
– Finish 2 more CGs
– Add Neil’s chapter 26 & 27
– Add Dimitri’s chapter 7
– Overhaul the main menu … maybe

Neil’s story complete

Neil’s story was complete a long, long time ago. But that was only one ending, I had to write the second one still.

It took a while to get me motivated enough to pull through it, but I managed to write the second ending and both of them are the same in length. Neil’s story clocks out at 86k words, though one play-through should result in about 80k words.

Tailor Tales does not have any bad or true endings – there is only the Passionate Ending and the Innocent Ending, which you’ll get depending whether or not you had more fierce or kind points.

Both endings should conclude the story in a different way, and for Neil’s story, each ending is about 7400 words. This is divided into chapter 26 and chapter 27. What is different between the endings, you ask?

Mostly, it’s how the guy will treat you based on your treatment of him. Have you been nothing but kind to him, he’ll mellow out some more and take charge. Have you been nothing but fierce to him, you’re the one taking charge and he sometimes gets a little heated with you.

Anyways, each ending should feel like a natural progression of your choices.

Since Neil’s story is complete now, I’ll have to finish up the new backgrounds, as well as two ending-exclusive CGs.

Beta 1.4 should include both endings, but I’m still undecided whether or not to add the short epilogue as well, considering that also has a planned CG, and that’s quite a lot of work.

Cover art

cover_assemble_medium

Tailor Tales finally gets its cover art! Took me a couple of weeks to finally finish since each of them is basically an entirely new sprite I had to make. It’s also high res, in case I ever want to start handing out posters and whatnot.

Accompanying the cover art is a fresh coat of paint for the blog as well as the itch.io page.

Anyways, back to bug testing and writing Neil’s Innocent ending!

Saving the game

Tailor Tales runs on a single save file.

The idea is that you keep progressing your game, working on one route at a time, earning money from clients, making more clothes, and gathering as many clothing parts as you can from the shops. When one route is finished, you simply switch on over to the next one, keeping all of your progress with you. Since chapters cost money, they will scale with you as well. You save the game whenever you want to quit playing, or feel like it’s a good point to go back on.

The biggest issue: people aren’t saving their game. In Tailor Tales, you have to manually save the game by going into your settings. A large amount of people have apparently never touched this option, and then opened up the game again with all of their progress simply, lost.

I’ve already had an error occur because someone deleted some clothing from their game, forgot to save, then opened the game again and the user was unable to continue because the game was looking for a piece of clothing that didn’t exist anymore.

An easy solution to this is auto save. It’ll save the game after X amount of time, or after you’ve done X action. This way, people who are a bit forgetful, will always have their progress saved. The downside is; the player cannot choose to save anymore. I know there were some people that would save before each chapter, pick certain options to see what the difference is, then replay the chapter and choose the other options. A valid way to play, of course.

With auto save, you cannot do that anymore. Although a reminder: you can always re-read a chapter that you’ve unlocked (so if you’ve read it, then you can re-read it), in case you’re scared of not being able to read it again.

So I ask you all; would you rather have an auto save feature implemented, or manual save?

Decoration!

The one main feature missing from all of the previous beta builds is the ability to decorate your boutique.

I’ve been working hard on making it reality, and it should hopefully be released in the next update!

Some screenshots:

Tailor Tales v 1.3.1 - Screenshot 20Tailor Tales v 1.3.1 - Screenshot 21

Your furniture will also be able to change to something to your liking, though I haven’t quite yet made any of those furniture pieces yet!

Decorating your boutique is purely visual and isn’t required to progress further in your game. Your boutique does pop up in your main menu, as well as in the story itself, so that’s always fun.

Changes to your boutique will not be reflected in the CGs (don’t kill me, please).

 

Also, guys, I made a poll to see which character I should add in next. It doesn’t help both Caine and Aiden are neck-and-neck. I need a winner! That said, I’m happy to see Aiden garnering some votes :D

If there’s no clear winner, it’ll be whoever has more of the script finished.

Next character to be added

I’ve finished up Caine’s plot outline (much like Aiden, he’s at the “cut up character art” stage), and I’ve been writing some scenes for him, he’s at 22k words at the moment, 1/4 of the way there.

Both Caine and Aiden are the runner up for the next character to be added. I will not focus on either of them for the time being, as I want to be able to finish up one route at a time (Dimitri being an exception because I wanted to show people two different characters in Tailor Tales). However, I do want to add their first chapter as a preview of what’s to come.

Eventually once Dimitri’s route is done, I will focus on either Caine or Aiden.

Sorry, fans of James, he’s probably going to be dead last.

Anyways, I’ll let you decide: which character should be added next? Caine or Aiden?

bachelor_info_caine
bachelor_info_aiden

A quick run down of the characters and their routes.

Caine:
Caine is a classic tsundere with a foul mouth. If you like to bicker and kiss to make up with your guy, then Caine is right up your alley. He’s probably the most dramatic out of all routes, and has the most chemistry with the MC. Caine’s route deals with bullying, and can get pretty damn steamy.

Aiden:
He’s a bit of a special case because he presents himself one way online, but in real life, Aiden is a blubbering mess. If you enjoy seeing nerdy characters and like to take charge and maybe even bully them, then Aiden is your guy. Aiden’s route deals with social anxiety, lots of awkward and hilarious moments to be found.

My personal favourite is Aiden, but probably because I love writing him and he’s got like the best ending out of them all.

At the moment, I’ve been writing some more scenes, drawing a cover art, and working on adding the decoration function to the game. You can finally decorate your own boutique, yay!

Oh, and I’ve updated Neil’s, Caine’s and Aiden’s sprites a tiny bit. Neil now looks more like his CGs.

History log

Tailor Tales v 1.3 - Screenshot 18.png

Since beta 1.3 was recently released, I fixed a few bugs, corrected some typos, and have added a history log. I also adjusted gold rewards a bit, making it harder to earn gold since it was a little too easy to farm for it.

That means 1.3.1 is available for download, making it the most stable release :)

With the history log you can now read the previous 20 messages shown on screen in case you missed anything. Just click on the little book and the log will open up. Click it again to close it.

Let me know if you find any bugs. With the release of 1.3.1 I will now also release a Mac version sometime soon. Mac version is out now, too!

Your save file from beta 1.3 will work in 1.3.1 if you want to keep your progress. Please copy and replace your “\Tailor Tales\save” folder as well as your “\Tailor Tales\img\pictures\Fashion\Completed” folder into the new game folder. Make sure the folders are in the right spot!

Tailor Tales beta 1.3 update!

Tailor Tales v 1.3 - Screenshot 16

Download Tailor Tales beta 1.3 here.

Changelog:
– Fixed a bug that wouldn’t let you create bottoms
– New introduction and character selection
– Shops added
– You can now design clothing for clients
– Chapters now cost money to proceed, or require clothing items
– Autoread option added
– Neil’s chapters 21 through 25 added (17k words)
– Dimitri’s chapters 4 through 6 added (8k words)
– 2 CGs added
– Markus & Evelin now have working expressions
– Added Angela’s dress
– Many more backgrounds added
– Minor graphical changes to various graphics
– Characters can now run off the screen (I’m looking at you, Neil)
– Added a couple of new hairstyles and item accessories
– Added a beginner tutorial
– GodMode removed

Your previous save file will not work in this version. Please delete the previous version, or install the new one in a different folder. Previous beta players can still play where they left off by indicating so during the introduction.

GodMode is removed in this version – you no longer have access to all items from the start, neither can you read the story while skipping all requirements. You now have to earn money to progress the story, as reading costs money and it scales up with each chapter.

Everyone will now have to be forced to go through the introduction as well as the designing tutorial. I’m not taking any chances with people pressing “no” on the tutorial and skip it.

Decorate is still not an available option in this version. You can finally shop though – although the backgrounds for the shops still aren’t finished, neither are the shopkeepers.

Neil’s route splits in chapter 25 into the Passionate ending or the Innocent ending. Try re-reading chapters and pick different answers to read both versions of chapter 25! This does mean that Neil’s route, from here on out, is officially split. Each ending has two chapters, a CG unique to that ending, and a shared epilogue. That means, there’s only 3 more chapters left to go until Neil’s route is complete!

I wanted to re-design the in-game menu, but that will be saved for a different update. This update will still have the old version. Sometimes the CG gallery behaves a bit glitchy and will display the previous CG you saw, instead of the one you clicked.

Mac version will be released sometime after the PC version is out.


Questionnaire for those that have played beta 1.3:

1. What is your gender and age?
2. Where did you find out about Tailor Tales?
3. Is the art style appealing to you, or did it take some convincing?
4. Which (available) character is your favourite?
5. What’s your favourite scene?
6. What’s your favourite CG?
7. Which character would you like to be available next?
8. How many fierce points and how many kind points did you get at the end of each route?
9. How much tailoring experience and gold did you end up having at the end?
10. Was it difficult getting gold to purchase the chapters, or was it easy?
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.
12. Favourite aspect of the game?

If you encountered a bug, please follow these steps:
– Please take a screenshot of the bug in question, or give me a detailed description.
– Give me a detailed description of the things you did right before the bug happened (i.e. you clicked on a dress and suddenly everything malfunctioned.)
– If you got stuck at a chapter and or important clients, please let me know which chapter and which character you are on.

When you get an error after creating a new game:
You’re running an older version, please delete this folder, re-download the game and play again, it should be fixed! :)