Visual updates

Been a while since my last update, but I haven’t forgotten about Tailor Tales just yet!

While I still don’t know exactly how the gameplay will end up like, or how the story will play alongside making clothes – I do know it will be a streamlined story featuring the guy of your choice. It’ll be VERY visual novel style.

And what fun is making clothes if you already start out with one of the most beautiful dresses? That’s why; meet Joselina the standard avatar! The art style has been tweaked again, and I think this is the one I’m sticking with. Simple, yet with realistic proportions.

joselina_1

In the beginning, the player can create their own avatar with basic options such as skin tone, eye style and hair colour. Later on, as they progress the game, they’ll have more wardrobe options (that they make themselves), as well as having the option to style your hair at a salon, and buy accessories such as shoes and hats from another store. You can even change the background of your dressing room. It’s a glamorous lifestyle!

If you want to see what Joselina looks like in other clothes and hair, just click here.

Most likely, to advance the story, I might make it so that you have to create a certain piece of clothing to advance. I know, it seems arbitrary, but because it’s not an open world anymore, I do need to come up with some reason to make the player advance.

Speaking of advancing, Neil’s story is slowly being written. I’ve finally bit the bullet and decided to go for a first person point of view – even though I’ve always hated it myself – so that the player can immerse themselves more into the story.

And of course, this post wouldn’t be complete without revealing what Neil’s portrait looks like. I’ve decided to make a fullbody portrait of him, just like Joselina.

bachelor_neil

I’m actually really fond of the simplistic stylized backgrounds that I’m considering going full blown VN style and having backgrounds instead of maps for the backdrop.

 

HUD-mockup7

Perhaps something like this?

Going more Visual Novel style.

I kept brainstorming about how I was going to make the player feel like they were following someone’s love story (chronologically), and at the same time, still walk around and do stuff like talk to towns people.

In the end I realized, I just can’t have both. And because the romance had always been the most important part of Tailor Tales, I’ve decided to cut that part out. It’s not an open world anymore, I’ll be going into a more Visual Novel style instead.

No, there won’t be any drawn background. It’ll still be an overview of 2D sprites. But instead of walking around the town, you get an image map where you can select which part of the town to go to. Once you do that, you’ll be transported to a map and then some kind of pre-planned event happens. You can’t actually walk around yourself, but instead it’s just a scene. Maybe a love scene, who knows.

At least this way, I can control the story and have it advance chronologically.

This also means I’ll have to think about how I’m going to do the tailoring part, but that’ll be for later. First comes the romance! I’m actually writing Neil’s story at the moment. Considering he has 4 endings, this is going to be a lot of writing.

Clothing styles

After the last post, I’ve decided on four main clothing styles that you can create. These are:

  • Cute
  • Glamour
  • Casual
  • Cool

There’s a lot of C’s in there! Anyway, I made them pretty generic sounding, as each of these categories can hold a bunch of styles. For example, “Cute” can be feminine, girly, everything frilly, or even lolita. Whereas “Cool” would be things like goth, punk, emo, rock etc. “Glamour” would be anything sexy and bling-bling, and “Casual” gets reserved for basics and anything else that doesn’t fit the other categories.

I really hope I can create a nice dress-up game for you to play. Of course, this is something that won’t happen until I’ve actually managed to write the story down for at least one guy. The tailoring system comes secondary. Plus, I’ll have to wait until RPG Maker MV comes out, and then I can commission someone to write me a Javascript plugin to help with the dress-up game.

Also, I’m thinking of making each clothing item unique. By that I mean, you can’t dye them in all colours. For example, the same amount of ingredients (2 woolen cloth, 1 woolen yarn), but with two different dyes, would produce two completely different clothing items. You might think “But that’s more work!”, but it’s actually less work, because then I won’t have to create each clothing item 7 more times to have them be in all colours available. I mean if I have over 200 pieces of clothing, I’ll have to multiply that by 7 …

Oh, and for other parts of the dress-up game, like hair and stuff, you’ll have to go to a hair salon to change it, and shop for shoes yourself. You cannot make these things.

Another mock-up

Since the game will be made on RPG Maker MV, that means the screensize will be much bigger.

I think I’ve settled on a text window for now. And this time, you can see Joselina as well!


(again art styles and whatever can be changed and aren’t a final version)

Also, Joselina in the new style! With an upgraded summer dress, of course. Here’s a nifty comparison with all of her other designs.

Should I turn Neil into a fullbody portrait as well? Instead of the bust-up I currently have? I think I might stick to this graphic style I’m using. It’s very simple, but efficient enough for me to create more art without burning out.

Oh and here’s a quick poll, I want to know which kind of fashion styles you guys like to see! If you don’t know what a certain style looks like, just google it :)

An actual avatar

This is something I wanted to do back in the beginning, but decided NOT to due to the sheer amount of work that was needed to create all of the different combinations. What am I talking about?

Your avatar, of course! The main girl you play – which has been Joselina all this time – should of course, reflect what you want her to look like. Whether she looks like you, or your own original character, doesn’t matter. It should be possible! It’s however not possible to have different body shapes, because that would quadruple my work amount, and I do need to draw a limit somewhere.

This means you can not only dress her up, you can also change her eyes, her hair, her skin – she’s yours!


(note that this is not final, hairstyles and heck even art style can be changed)

You’ll be able to change hairstyles in-game if you’ve got the money for it, and dress yourself with your own clothes. Skin/facial features can only be done once in the beginning though.


Sample with clothing on.

From city life to farm life!

I really wanted the new Tailor Tales to be set in a city, as it gave me a lot of options as well as ideas. But on the other hand, I really wanted a way for the player to farm items (to make cloth, not actual Harvest Moon style crops), and that would mean I needed a smaller, rural town with farmers. A few characters I had in mind wouldn’t be possible in a big city (like Zack, the sheriff).

And then it came to me: I’m not confined to one city, duh!!

The player should be able to travel from the city to the town using some sort of public transportation.

The city is where all the exciting business ventures are, as well as your own store. Not to mention the amount of date opportunities (the movies, pool, game arcade etc.) to go to with your guy. The town should have the farmlands for the crops you need.

No, you don’t grow them yourself, but you can pay a farmer that does it for you. There are a ton of new things. For example, I don’t think I’ll have a running time system anymore, I think instead I’ll have certain Action Points you can use throughout the day. The day will be divided into 3 sections, morning, midday and evening. These will transition based on how many action points you’ve done. So if you went to the store in the morning (1 point), and then made some clothing yourself (I dunno, 3 points?), the morning will end and transition to midday. I still have to work out the new mechanisms and how it ties to the overall story.

It will also be made on the new RPG Maker MV (I had known about this for months, but I couldn’t say anything about it until a couple of days ago when it was announced) … which will have mobile support! I know some of you really wanted to play on your phone.

Oh, and a new mock-up:

I’m not entirely convinced by it. I might just turn it into something a lot more modern (the windowskin), what do you guys think?

New mock-up

So, this is just a mock-up (what you see is what I have, purely graphical). I wanted a more modern twist, and I guess I decided on a new art style for portraits. Meet Neil in all of his pompous glory.

I should really just get back to writing his story though.

Yes, that is a typo.