Dimitri update + new hair colour

Tailor Tales 1.6.1 - Screenshot 104

I’m sorry beige lovers, I had to decide on teal. Beige was too similar to blonde, so I’d run into the same issue as brown/dark brown. I wanted to give the player at least an option that looks different from the rest. Therefor; say hello to teal as a new haircolour in CGs!

Tailor Tales 1.6.1 - Screenshot 98

There’s been some considerable progress on Dimitri! Chapters 14-18 are fully playable for beta testers. A lot of art had to be drawn, including a new CG, two outfits, a new character, a new pose for Dimitri, and around 5 new backgrounds.

Considering I have to do that work all over again for the next couple of chapters (CG, outfits, backgrounds etc.), it’ll be a while, hah.

I have run into a small issue where I corrupted the beta tester’s save files by changing the way saving works – oops. I will keep this in mind. Keeping the save file alive is actually really hard without running into countless of errors! Hopefully by the time the public release is out, I won’t have to change anything to the core of the game.

I should probably start looking for a replacement voice actor for both Neil and Dimitri, as their original voice actors dropped out.

A new hair colour!

For those that don’t know, you can customize the MC in two different ways: one for your own entertainment which gives you 20 different hair colours, and two, for the CGs.

Customizing the MC for the CG has a limited palette (I don’t want to make 20 different hair colours for each CG), which I’ve brought down to 6 colours. These are:

– Brown
– Dark brown
– White
– Black
– Blonde
– Red

Now I realize that dark brown is kind of redundant and could be replaced for a more adventurous colour such as pink, green or blue. However, I’ll let you decide!

These are the available colours. Instead of dark brown, which one would you like to see reflected in the CG? The ones with a dark background are already available!

Dimitri’s chapters 14 – 18

Figured I’d post an update!

Tailor Tales 1.6.1 - Screenshot 64Tailor Tales 1.6.1 - Screenshot 65

Dimitri’s chapters 14 – 18 have been beta read so I’ve been working on adding them to the game. It also includes his 5th CG, which I’m drawing right now.

Dimitri has a co-worker named Kim that I need to draw a sprite for as well, since she appears a couple of times.

There’s been progress on his script as well, right now it’s at 76k words. 18 out of 28 chapters have been written. Actually with how much content each chapter has, Dimitri’s story will most likely top out Neil’s in terms of length. As much as I try, it’s impossible to adhere a certain length for every guy. Sometimes there’s more, sometimes there’s less. But they will always have 28 chapters!

Still no progress on Neil’s epilogue, waiting on my voice actor to complete his voices.

I’m also thinking about making a good trailer for Tailor Tales, though I will likely hire someone for it.

Updating CGs because I suck

Knew this was coming. On the right, the redrawn CG.


Joselina, the MC, will now blink in her CGs as well. She’s got 6 different eyecolours, so it wasn’t an easy job. But the CGs look alive and worth the effort. As of right now, she appears in 8 CGs, she blinks in 3 of them.

Dimitri’s extra CG has also been finished. Instead of showing the full CG, I’m just gonna leave a crappy sketch behind.


This CG is a little special because it’s longer than the usual aspect ratio. I did this on purpose because the CG will be re-used in a mini-CG (mini-CGs are small graphics during a cutscene that aren’t a true CG).

Alright, that was a productive week, concerning art. Now to get back to writing.


This is probably a feature that should have been added a long time ago…

Tailor Tales Beta - Screenshot 13

You can now save and load during chapters. Because there’s only one save file, you won’t get any confirmation or save slots, simply a quick save and a quick load.

Saving/loading during text is not innate in the engine, so my programmer had to write a script for it. It’s still a bit buggy (character sprites do not get saved, so you’ll be met with an empty screen until they show up again), but hopefully we can work out the kinks.

Also, Neil is wearing a tuxedo during the opera/dinner scene!

Speaking of Neil, his extra CG is finished (the majority wanted the kissing CG!). It is the most complex CG to date because Joselina (the MC) has her eyes open and they need to blink. Considering there’s 8 eye colours, and 3 frames for blinking… that’s quite a lot of variation! Then she needs to have her skin/hair colour reflect the player’s as well, not to mention Neil needs to blink, too. I’m sure I can figure it out though, hah.

I won’t be posting the CG here, for once I’ll keep it spoiler free.

It’s been a year since I officially started working on the third reboot of Tailor Tales and it shows. My art is improving as I get a better grasp of my characters, so older CGs look off compared to the newer ones. Sigh, the cost of improvement.

I may eventually redraw some CGs.

Neil gets an extra CG

As I was working on Dimitri’s route, there was a moment where a CG would be really nice. unfortunately, I had already planned all of his CGs, but that moment was not one of them. I decided it wouldn’t be the end of the world to add one more CG for all of the bachelors. From a total of 8 free CGs (9 including the epilogue), there will now be 9 free CGs (10 including the epilogue) for each bachelor.

That means Neil is getting an extra one, and I need your help in deciding which one it should be!

It will appear in chapter 20, during the dinner with Neil’s parents. There are two scenarios which can have a CG, these are:

– When Neil drops the fork and goes to pick it up at the same time as the MC is. They will be face to face and Neil will be startled and get flustered.
– When the MC is embracing Neil, he goes to kiss her at her doorstep.

Which one would you like to see more?

Dimitri’s progress

Thank you for answering the survey everyone! It certainly helped put things in perspective for me.

Onto the updates! I’ve been working hard each day (you can always see more frequent updates on my Twitter).

Tailor Tales v 1.5.2 - Screenshot 12

Dimitri’s chapters 8 through 12 are finished and added to the game. Working on adding the 13th chapter to the game. There’s another CG in chapter 11 that I finished as well (yay for working 8 hours straight on that…). To put things into perspective, here’s what’s finished for Dimitri’s route:

Playable chapters:
Word count: 60k/90k
CG: 3/9

When compared to Neil, Dimitri’s route is more evenly spread out across the chapters. Neil was the first one I worked on, and because of that, he was the one that got experimented on. That’s why some of Neil’s chapters are very short (like 1k words), or sometimes very long (5k words). Dimitri’s chapters are more steady, averaging around 3k words per chapter. I will try to adhere to 3k words per chapter for future bachelors, whenever possible.

Neil’s story capped out at 98k words when counting his Tailor Tales+ epilogue, so I will try my best to make sure Dimitri’s route is about the same length. Of course, each story is unique, so there will be some differences in length despite my best efforts.

I guess one of my good habits is that I can write a lot even though I was planning on keeping things short. I mean, I was planning on keeping Neil’s route around 80k words, which blew up by 18k more.

I’ve drawn a few more backgrounds, including Joselina’s living room, which had always been a temporary background that I got too lazy to change. Anyways, here’s her living room at the moment!

Tailor Tales v 1.5.2 - Screenshot 15