Fashion Events

To create more content for people so that they do not get bored with designing after getting all the items from the store, I am planning on adding a new system to the game, called Fashion Events.

fashion_events_2
(mock-up)

You can unlock fashion events if you have the right amount of tailoring experience, as well as enough gold. Each fashion event has levels, where you will have to create a piece of clothing and style up your avatar to pass the level. Each level has different requirements.

fashion_events_3.png
(mock-up)

From now on, every (or at least, most) item will have a fashion style attached to it. These can be styles such as elegant, cute, sexy or cool. Combine them together to create different fashion styles.

Eventually you will have to dress up your avatar to compete in this level. What you wear, combined with your hairstyle and even shoes – will count when competing in that level. So if the level asks you to wear the colour blue, but not the colour green, you’ll have to make sure you style yourself up like this!

Each level you complete will earn you a piece of clothing. These together form a themed outfit (think Halloween or Christmas or whatever). So basically each fashion event has its own set of clothing, and you have to complete all levels to score the entire outfit.

I am still brainstorming about this and figuring out how I’m going to make it all work, but there will definitely be something new and exciting to come! Eventually the goal is that I can keep adding more outfits as I please, giving the player more levels to complete.

This in turn allows me to create a gold sink for the player (players were earning too much gold with nothing to spend on), as well as giving the player a reason to create clothes (to collect the outfits).

Of course, I still need to work on this a lot! :D

The first side story!

Side stories were always a planned element in Tailor Tales. They could be anything, from short and cute after stories, to point of view stories from the LI himself.

I finally managed to set aside some time to work on the first side story; Neil’s PoV for chapter 12 (the masquerade ball).

This one took a while because I need two things:
– Joselina’s sprite
– Joselina’s voice

Because it is a point of view chapter, it means the story is told through Neil’s eyes (in third person though). You can see the main character (Joselina) on screen, interacting with other characters. She’d also have a voice, like the rest of the cast.

The main issue was the fact that Joselina’s colours can be adjusted. 4 skin tones, 6 hair colours and 6 eye colours. With all of the combinations available, this resulted in 247 different images. No, I did not create all possible combinations in 247 images. Those are all the parts of Joselina so that I can build up her sprite in real-time!

Yeah, that was a lot of effort.

This is her main sprite:

joselina_15

Now imagine that in all different colours, plus all the usual combination of eyes, mouths, eyebrows, blushing faces etc.

Then I finally managed to cast a voice actor for her voice; Theo Moers! She does a great job as Joselina. You will be able to hear Joselina’s soundbites during these PoV stories, but you are also welcome to turn them on/off in the main menu (Settings > Audio), in case you’d like her to remain silent.

Anyways, once I had all the art and sound for it, I could finally start working on Neil’s PoV for chapter 12!

Tailor Tales - Screenshot 109

There’s a part that could make for a great CG moment, but I am unsure if I want to spend more time and effort making a CG that’s not part of the main story at the moment. I also don’t want players to expect that every side story will have a CG, because that’s simply not feasible. Either way, I’m still mulling it over.

Patreons will be able to enjoy Neil’s first side story soon.

2.0.1 update

The 2.0.1 update is live on both Itch and Steam! Simply update your game and you should now have a checklist for clients. This is the last public update I’ll create until Caine’s route is completed.

On that note, I’m progressing on Caine’s route just fine, working hard considering I didn’t have a chance to work on his route in January. I finished a CG, a lot of backgrounds, other character art, and wrote some more of his script.

Tailor Tales - Screenshot 70
Tailor Tales - Screenshot 76
Tailor Tales - Screenshot 82

All in all, a very productive start for February!

Clients getting a checklist

crafting_mockup45
(mock-up)

Sometimes, it’s hard to tell what exactly is wrong with your design that the client is requesting. Especially when pattern colours come into play; that’s something a lot of people get wrong because they picked white, instead leaving it as a default colour.

I’m still trying to come up with a way to make it easier for the pattern colours, but for now, I’ll be adding a checklist that will tell you what’s correct and incorrect for each subcategory (length, design, hemline etc.). It will not tell you which colour you need exactly, so it should still provide you a challenge. But at least it will tell you what’s wrong when you’re dumbfounded because it looks exactly like the picture.

So right now, there will be a checklist added that shows you if you have the correct item, colour and pattern selected. It does not say whether the correct pattern colour is selected though, and that’s something I still need to think about, as that’s a stumbling block for many people.

I’m also coming up with a new system called the “Fashion Show”. Users who already had everything from the store and had mountains of gold got a little bored. The Fashion Show should spice things up a little, as it would allow you to design clothing according to the judge’s likes and dislikes. They would then rate your design and you get a reward. The reward will most likely be a part of a special outfit (and if you complete multiple fashion shows, you complete the full outfit etc.). But that’s something I’m still brainstorming about!

Either way, my programmer is going to add the checklist to the clients so that it’s easier to complete them :)

Tailor Tales released on itch.io!

release_banner_neil_dim

Tailor Tales version 2.0.0 is now out on Itch.io!

Download it here.

Use the password “earlybird” in Settings > Gift to get freebies and unlock Neil’s route + Dimitri’s chapters 1-7!

Through blood, sweat, and tears, and not a whole lot of sleep, I’ve got a stable version of Tailor Tales out. Finally, it has left early access, this is the game. While it’s not entirely completed yet, Tailor Tales will continue to get updated with each new route in the future. Neil’s and Dimitri’s route are 100% playable, with Caine’s 1st chapter available as a preview.

So please, install the Itch app and download Tailor Tales through there, to make sure you are able to receive updates.

Go forth and play Tailor Tales!

The Steam release will happen on the 10th (to make sure I’ve got achievements working).

Friendly reminder:
– When you use the password “earlybird” to unlock Neil’s and Dimitri’s route, remember that you still need to unlock the rest of Dimitri’s route. You can do this by turning Dimitri into your main route by selecting any unlocked chapter, and then click “start new route”. For example, you can click his 7th chapter, start a new route from there, and from now on, you can use the big “Continue” button to keep reading the next chapter.

– Your CG colours are different from whatever your Avatar in the main menu currently looks like. If you want to change your CG colours, go to Settings > Profile > CG colours.

Happy New Year & Release date

I want to wish everyone a happy new year!

Tailor Tales 2.0.0 - Screenshot 47

Tailor Tales’ update will get released on January the 5th, 2019.

This will include:
– Neil’s complete route (80k words)
– Dimitri’s complete route (110k words)
– Caine’s 1st chapter

Of course, it’s a big update in the first place. So here’s what’s different from the 1.4 version that’s been available:
– Optimized for lower end computers; Tailor Tales now uses about 400-500MB of memory (compared to 1GB before)
– Improved menu with a lot more options
– Colours are even more grouped so it should be easier getting the right colour for clothes
– Characters now have an extra sprite for extreme close-ups during kissing scenes
– Quick Save & Quick Load are now available during the story
– On that note, hitting F1 will bring up your volume controls which you can change at any points during the game
– Hit the shift button to hide the text box
– Night mode for light on dark reading
– Characters now breathe and their lips are synced to their speech
– Improved the fierce/kind choices to make it more obvious which one you’re picking
– You can now check your fierce/kind tally in the main menu by clicking your Profile
– New scene transitions
– New blurring method
– Ending CGs for each character
– Neil’s route has more content and one extra CG since the last version
– A cell phone now shows up whenever you’re on the phone
– You can now change your outfit for Plus side stories
– You can also change the wallpaper of your cell phone
– Various amount of bug fixes and polishing the game
– Your save file (from now on) will carry over to the next update

While you’re able to change your outfit (for side stories), it has no use in the free version as only Plus has side stories.

Happy holidays!

I hope everyone enjoyed their holidays for 2018! :D

We’re almost entering the year 2019, and that means Tailor Tales will soon get an update.

I’m trying to add a few more things to polish the game before I upload the final build. Right now I’m adding some more things to the main menu:

Tailor Tales 2.0.0 - Screenshot 39

You can easily see your fierce/kind score at the top when you click your Profile. As well as easily change your name (or boutique name), as well as choosing your outfit (only for side stories), your CG colours and… yes, you can pick your wallpaper for your phone.

There will now be a cell phone on the screen for during phone conversations.

cellphone

I’m trying to add these options in (and get them to work without bugs) before I push out the release!

Tailor Tales getting more polished!

It’s almost January, then Tailor Tales will get a public update that will include Dimitri’s full route. It also means the end of beta-testing!

For now, I’ve added in-game volume controls (not just in the main menu), that you can bring up by pressing F1 at any point in the game.

volumecontrol

The game’s engine has been successfully upgraded and the game has been optimized as well, so Tailor Tales will take up less RAM when playing, especially good for older computers :) Many thanks to my programmer TDS for providing me with eternal support.

Caine’s route is progressing nicely. Chapters 1-7 have been added to the game, with 1-4 being available to play for Patrons. Here’s a sneak peek of Caine’s 2nd CG (already finished though!):

cg_sneakpeek3

Yep, that’s an early kiss CG! Caine’s route can get hot and heavy as well, just like Neil’s.

Then there’s Kevin, a side character in Caine’s route. Some players already want to date him, ahaha.

Tailor Tales 1.5.7 - Screenshot 7

He’s a real cutie though. Can’t wait to utilize him some more in the story.